Player Matchup

Horus
Horus
Kubozuka27
Horus
Level 148
God Stats
2W - 0L
1,479 SR
Queue Stats
5W - 10L
1,271 Elo+
Party 1
Chang'e
Chang'e
WaddlesTheReborn
Chang'e
Level 66
God Stats
1W - 3L
1,285 SR
Queue Stats
4W - 13L
1,195 Elo+
Party 1
Cthulhu
Cthulhu
flyingfrnchturtl
Cthulhu
Level 33
God Stats
6W - 7L
1,229 SR
Queue Stats
7W - 13L
1,200 Elo+
Party 1
Team Averages
Level 82
1,331 SR
1,222 Elo+

VS

Team Averages
Level 54
1,428 SR
1,378 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
joepk1576
Danzaburou
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 21L
1,444 Elo+
Solo
Anubis
Anubis
kronikclown22
Anubis
Level 32
God Stats
2W - 9L
1,284 SR
Queue Stats
7W - 27L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
6 / 0 / 8
8,760
876
6,558
13,204
10,059
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
6 / 0 / 8
8,771
877
10,922
8,303
3,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 4 / 11
8,531
853
4,130
18,827
11,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
2 / 1 / 1
7,210
721
2,424
3,931
2,429
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
joepk1576
Danzaburou
11
1 / 3 / 1
6,887
689
8,990
8,992
3,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 10 / 2
6,626
663
6,008
12,304
5,663
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
14
Kills
3
4
Deaths
14
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
1
1
2.5
W
Horus
6
0
8
10
W
6
0
8
10
W
2
4
11
1.88
L
Danzaburou
joepk1576
Danzaburou
1
3
1
0.5
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,610
Damage
17,422
40,334
Taken
25,227
24,219
Mitigated
11,477
21,735
Healing
2,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,424
39
212
700
3,931
2,429
0
2,592
1,339
0
7,723
W
Horus
6,558
2,799
1,337
4,603
13,204
10,059
708
1,919
11,285
0
17,103
W
10,922
2,054
4,877
4,828
8,303
3,011
1,006
1,742
6,561
41,892
0
W
4,130
388
826
5,264
18,827
11,149
1,062
3,871
14,956
17,260
0
L
Danzaburou
joepk1576
Danzaburou
8,990
4,050
0
1,244
8,992
3,385
0
5,890
3,102
0
29,474
L
6,008
821
0
602
12,304
5,663
390
6,931
5,373
16,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,062
Gold Earned
20,723
93
Minions Killed
85
6
Camps Cleared
2
576,837
Distance Traveled
452,946
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,210
721
10
1
1
133,398
3
W
Horus
8,760
876
17
2
3
209,696
2
W
Chang'e
8,771
877
64
6
3
198,479
3
W
Cthulhu
8,531
853
12
1
0
168,662
0
L
Danzaburou
6,887
689
51
5
1
170,118
1
L
Anubis
6,626
663
24
2
0
149,430
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role