Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
 
Horus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DarkOmega2236
King Arthur
Level 69
God Stats
8W - 2L
1,935 SR
Queue Stats
99W - 100L
1,448 Elo+
Party 1
Eset
Eset
Shakin Pm
Eset
Level 69
God Stats
11W - 4L
1,770 SR
Queue Stats
96W - 92L
1,489 Elo+
Party 1
Olorun
Olorun
Temperzz97
Olorun
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 45L
1,510 Elo+
Party 1
Team Averages
Level 92
1,641 SR
1,490 Elo+

VS

Team Averages
Level 102
1,477 SR
1,461 Elo+
Sol
Sol
 
Sol
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fossil_Xcore8
Cu Chulainn
Level 108
God Stats
7W - 12L
1,447 SR
Queue Stats
213W - 228L
1,494 Elo+
Solo
Horus
Horus
Hurlz89
Horus
Level 145
God Stats
13W - 8L
1,575 SR
Queue Stats
171W - 185L
1,446 Elo+
Solo
Kali
Kali
Nuk3-flambeaux54
Kali
Level 79
God Stats
0W - 3L
1,180 SR
Queue Stats
244W - 253L
1,426 Elo+
Party 2
Nu Wa
Nu Wa
Nuk3-hoiz54
Nu Wa
Level 60
God Stats
1W - 1L
1,683 SR
Queue Stats
191W - 223L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
5 / 2 / 6
9,343
623
12,414
17,682
8,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
 
Horus
14
7 / 1 / 9
8,776
585
12,433
13,710
12,333
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
DarkOmega2236
King Arthur
13
5 / 5 / 1
8,501
567
9,013
15,201
9,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eset
14
3 / 3 / 8
8,718
581
7,705
8,528
3,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Temperzz97
Olorun
14
4 / 0 / 5
9,257
617
8,038
10,602
5,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
4 / 6 / 2
7,977
532
8,802
15,350
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cu Chulainn
Fossil_Xcore8
Cu Chulainn
12
3 / 3 / 2
7,221
481
12,372
12,645
10,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Hurlz89
Horus
10
0 / 2 / 4
6,784
452
4,562
13,427
11,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 8 / 2
6,759
451
4,936
16,720
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
2 / 5 / 1
7,305
487
7,022
9,764
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
24
Kills
10
11
Deaths
24
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
5
2
6
4
W
Horus
 
Horus
7
1
9
11.5
L
Sol
 
Sol
4
6
2
0.83
W
King Arthur
DarkOmega2236
King Arthur
5
5
1
1.1
L
Cu Chulainn
Fossil_Xcore8
Cu Chulainn
3
3
2
1.33
L
Horus
Hurlz89
Horus
0
2
4
1
L
1
8
2
0.25
L
2
5
1
0.5
W
Eset
3
3
8
2.33
W
Olorun
Temperzz97
Olorun
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,603
Damage
37,694
65,723
Taken
67,906
39,293
Mitigated
36,032
33,016
Healing
19,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
12,414
4,775
420
16,189
17,682
8,844
897
3,337
14,104
0
79,809
W
Horus
 
Horus
12,433
5,201
1,708
3,000
13,710
12,333
1,073
4,976
8,496
123
44,637
L
Sol
 
Sol
8,802
3,160
0
6,383
15,350
4,067
0
3,655
11,377
59,562
0
W
King Arthur
DarkOmega2236
King Arthur
9,013
1,698
0
2,991
15,201
9,306
64
875
13,626
0
44,990
L
Cu Chulainn
Fossil_Xcore8
Cu Chulainn
12,372
2,426
0
2,969
12,645
10,477
372
1,171
11,474
0
51,918
L
Horus
Hurlz89
Horus
4,562
2,615
1,172
5,712
13,427
11,574
0
3,777
9,386
0
19,639
L
4,936
2,385
0
2,569
16,720
6,401
0
2,616
13,997
0
39,251
L
7,022
2,317
0
900
9,764
3,513
0
2,764
6,928
40,961
0
W
Eset
7,705
660
1,116
1,289
8,528
3,139
1,556
4,135
4,119
54,956
0
W
Olorun
Temperzz97
Olorun
8,038
3,636
707
5,596
10,602
5,671
1,466
2,433
8,071
66,879
7,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,595
Gold Earned
36,046
491
Minions Killed
328
0
Camps Cleared
0
1,437,165
Distance Traveled
1,336,856
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,343
623
121
8
0
320,166
4
W
Horus
8,776
585
55
4
0
300,156
2
L
Sol
7,977
532
108
7
0
264,858
4
W
King Arthur
8,501
567
63
4
0
260,186
0
L
Cu Chulainn
7,221
481
72
5
0
264,169
5
L
Horus
6,784
452
15
1
0
276,450
3
L
Kali
6,759
451
66
4
0
270,231
2
L
Nu Wa
7,305
487
67
4
0
261,148
1
W
Eset
8,718
581
104
7
0
283,702
1
W
Olorun
9,257
617
148
10
0
272,955
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role