Player Matchup

Nemesis
Nemesis
Silver I
BLood_PHoENiX5
Nemesis
Silver I
Level 87
God Stats
23W - 27L
1,485 SR
Queue Stats
144W - 156L
1,200 MMR
Solo
Thanatos
Thanatos
Silver III
DSR50Crackshot
Thanatos
Silver III
Level 149
God Stats
18W - 22L
1,320 SR
Queue Stats
355W - 385L
965 MMR
Solo
Odin
Odin
Gold V
HEROJO_86
Odin
Gold V
Level 156
God Stats
7W - 7L
1,383 SR
Queue Stats
636W - 658L
1,250 MMR
Solo
Nu Wa
Nu Wa
Silver II
RotisseurM
Nu Wa
Silver II
Level 157
God Stats
3W - 1L
1,630 SR
Queue Stats
262W - 278L
964 MMR
Solo
Olorun
Olorun
Silver III
oni_samourai972
Olorun
Silver III
Level 68
God Stats
2W - 3L
1,415 SR
Queue Stats
75W - 99L
782 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,447 SR
1,032 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 106
1,494 SR
1,117 MMR
Sol
Sol
Silver II
 
Sol
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
BrownKing91
Athena
Silver II
Level 141
God Stats
9W - 9L
1,585 SR
Queue Stats
166W - 161L
1,016 MMR
Solo
Ravana
Ravana
Silver II
ImperiaGin
Ravana
Silver II
Level 112
God Stats
3W - 2L
1,418 SR
Queue Stats
28W - 37L
1,158 MMR
Solo
King Arthur
King Arthur
Silver II
JadoreLeRiskeee
King Arthur
Silver II
Level 49
God Stats
16W - 9L
1,591 SR
Queue Stats
157W - 163L
1,168 MMR
Solo
Neith
Neith
Bronze III
Meisterin_Kaddl
Neith
Bronze III
Level 69
God Stats
11W - 31L
1,378 SR
Queue Stats
24W - 59L
744 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,662
509
11,425
15,933
7,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
16
11 / 1 / 3
10,408
548
14,859
15,916
7,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
14
3 / 4 / 5
9,157
482
9,611
21,874
9,732
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
16
1 / 1 / 6
9,437
497
15,681
7,893
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 1 / 4
8,972
472
5,698
8,582
3,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ChironMulanCupidBellona

VS

Bans
ArachneKaliLancelotBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 6 / 1
8,378
441
7,797
15,032
4,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
11
0 / 5 / 3
7,345
387
5,655
18,171
13,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
ImperiaGin
Ravana
16
2 / 2 / 2
9,536
502
6,420
10,416
4,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
JadoreLeRiskeee
King Arthur
15
2 / 5 / 1
9,220
485
15,027
23,106
16,245
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 2
8,554
450
4,407
10,320
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
20
Kills
7
7
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
1
0.25
W
4
0
5
6.5
L
Athena
0
5
3
0.3
W
Thanatos
11
1
3
12.5
W
Odin
3
4
5
1.38
L
Ravana
ImperiaGin
Ravana
2
2
2
1.5
L
King Arthur
JadoreLeRiskeee
King Arthur
2
5
1
0.5
L
2
2
2
1.5
W
Nu Wa
1
1
6
4
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,274
Damage
39,306
70,198
Taken
77,045
31,090
Mitigated
43,873
29,168
Healing
21,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,797
3,626
0
3,670
15,032
4,977
1,231
7,833
7,199
63,558
0
W
11,425
5,488
0
2,790
15,933
7,111
747
2,139
13,794
0
80,065
L
Athena
5,655
932
283
2,383
18,171
13,753
0
5,033
13,138
21,993
0
W
Thanatos
14,859
4,220
0
14,256
15,916
7,046
0
4,343
11,573
0
78,327
W
Odin
9,611
1,786
0
6,569
21,874
9,732
0
2,196
19,678
0
54,330
L
Ravana
ImperiaGin
Ravana
6,420
2,172
0
1,001
10,416
4,823
0
2,328
8,088
0
90,087
L
King Arthur
JadoreLeRiskeee
King Arthur
15,027
913
0
10,348
23,106
16,245
23
2,952
20,154
0
78,384
L
4,407
1,363
46
3,786
10,320
4,075
0
2,597
7,723
0
55,763
W
Nu Wa
15,681
5,178
0
2,218
7,893
3,233
1,952
2,477
5,416
77,533
0
W
5,698
2,091
78
3,257
8,582
3,968
2,884
2,297
6,285
50,723
5,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,636
Gold Earned
43,033
528
Minions Killed
467
0
Camps Cleared
0
1,824,473
Distance Traveled
1,736,983
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,378
441
93
5
0
312,544
2
W
Nemesis
9,662
509
115
6
0
426,524
1
L
Athena
7,345
387
33
2
0
340,230
7
W
Thanatos
10,408
548
92
5
0
393,060
0
W
Odin
9,157
482
98
5
0
327,604
4
L
Ravana
9,536
502
131
7
0
403,208
6
L
King Arthur
9,220
485
105
6
0
350,869
1
L
Neith
8,554
450
105
6
0
330,132
3
W
Nu Wa
9,437
497
121
6
0
342,278
4
W
Olorun
8,972
472
102
5
0
335,007
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role