Player Matchup

Cerberus
Cerberus
Diamond III
Coastal Soldier
Cerberus
Diamond III
Level 155
God Stats
3W - 4L
1,622 SR
Queue Stats
349W - 354L
2,346 MMR
Solo
Skadi
Skadi
Diamond IV
IG-cantguardj
Skadi
Diamond IV
Level 96
God Stats
45W - 35L
1,766 SR
Queue Stats
146W - 130L
2,205 MMR
Party 1
Da Ji
Da Ji
Diamond I
Sligity
Da Ji
Diamond I
Level 107
God Stats
1W - 1L
1,337 SR
Queue Stats
201W - 189L
2,427 MMR
Party 1
Ra
Ra
Diamond I
Tonywazzhere
Ra
Diamond I
Level 157
God Stats
8W - 3L
1,912 SR
Queue Stats
335W - 330L
2,439 MMR
Solo
Ravana
Ravana
Diamond II
lI Asada Il
Ravana
Diamond II
Level 158
God Stats
3W - 6L
1,542 SR
Queue Stats
129W - 122L
2,406 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,636 SR
2,365 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 127
1,670 SR
2,365 MMR
Cthulhu
Cthulhu
Diamond I
BUSTEDBRAND23
Cthulhu
Diamond I
Level 118
God Stats
3W - 6L
1,589 SR
Queue Stats
373W - 373L
2,470 MMR
Solo
Medusa
Medusa
Masters
Gravity xi
Medusa
Masters
Level 160
God Stats
10W - 8L
1,671 SR
Queue Stats
554W - 526L
2,405 MMR
Solo
Freya
Freya
Masters
Jahzio
Freya
Masters
Level 146
God Stats
10W - 2L
1,671 SR
Queue Stats
337W - 303L
2,266 MMR
Solo
Ao Kuang
Ao Kuang
Diamond II
Kingsley375
Ao Kuang
Diamond II
Level 160
God Stats
109W - 86L
1,674 SR
Queue Stats
520W - 510L
2,314 MMR
Solo
Chaac
Chaac
Masters
Soloorfeed7300
Chaac
Masters
Level 49
God Stats
52W - 32L
1,743 SR
Queue Stats
94W - 74L
2,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
0 / 3 / 0
6,408
427
3,736
14,287
10,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 4 / 0
7,227
482
6,479
10,013
3,944
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Da Ji
Sligity
Da Ji
12
0 / 6 / 0
6,997
466
2,396
13,493
5,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
7,245
483
2,642
10,496
3,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
14
0 / 1 / 0
7,843
523
5,779
6,937
5,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CabrakanAtlasMercury

VS

Bans
RatatoskrCharybdisLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
2 / 0 / 7
8,112
541
4,505
10,218
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
Gravity xi
Medusa
15
7 / 0 / 6
9,160
611
13,735
6,196
2,452
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Freya
Jahzio
Freya
16
4 / 0 / 2
8,803
587
6,957
11,042
5,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Kingsley375
Ao Kuang
14
6 / 0 / 2
8,699
580
7,617
11,965
5,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 1 / 3
8,451
563
5,438
11,941
10,170
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
19
19
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
7
5.5
L
Cerberus
0
3
0
0
W
Medusa
Gravity xi
Medusa
7
0
6
10
L
0
4
0
0
W
Freya
Jahzio
Freya
4
0
2
5
W
Ao Kuang
Kingsley375
Ao Kuang
6
0
2
7
L
Da Ji
Sligity
Da Ji
0
6
0
0
W
0
1
3
1.5
L
1
5
0
0.2
L
Ravana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,032
Damage
38,252
55,226
Taken
51,362
29,414
Mitigated
33,316
13,588
Healing
21,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,505
515
124
2,381
10,218
9,520
116
2,530
7,688
28,862
0
L
Cerberus
3,736
109
1,084
3,076
14,287
10,183
0
6,513
7,774
26,593
0
W
Medusa
Gravity xi
Medusa
13,735
5,804
0
1,651
6,196
2,452
1,145
1,163
5,033
0
83,312
L
6,479
3,107
0
440
10,013
3,944
0
5,417
4,596
0
61,888
W
Freya
Jahzio
Freya
6,957
1,783
0
6,424
11,042
5,495
131
721
10,321
66,200
7,992
W
Ao Kuang
Kingsley375
Ao Kuang
7,617
1,242
0
5,153
11,965
5,679
0
1,581
10,384
69,732
12,283
L
Da Ji
Sligity
Da Ji
2,396
550
0
4,526
13,493
5,705
0
2,881
10,612
0
52,274
W
5,438
1,126
0
5,480
11,941
10,170
0
383
11,558
0
67,870
L
2,642
351
591
1,015
10,496
3,967
0
1,412
9,084
54,735
0
L
Ravana
5,779
1,716
0
2,856
6,937
5,615
0
1,431
5,506
0
66,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
43,225
521
Minions Killed
520
0
Camps Cleared
0
1,424,183
Distance Traveled
1,517,920
26
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,112
541
32
2
0
322,779
8
L
Cerberus
6,408
427
67
4
0
260,899
5
W
Medusa
9,160
611
129
9
0
290,588
3
L
Skadi
7,227
482
113
8
0
266,769
7
W
Freya
8,803
587
121
8
0
276,991
3
W
Ao Kuang
8,699
580
118
8
0
332,120
1
L
Da Ji
6,997
466
103
7
0
290,775
3
W
Chaac
8,451
563
120
8
0
295,442
7
L
Ra
7,245
483
115
8
0
298,364
6
L
Ravana
7,843
523
123
8
0
307,376
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role