Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
AlexAssassin777
Loki
Level 103
God Stats
5W - 5L
1,568 SR
Queue Stats
74W - 92L
1,503 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
NatureTime
Ah Muzen Cab
Level 100
God Stats
6W - 4L
1,720 SR
Queue Stats
135W - 126L
1,499 Elo+
Party 2
Chang'e
Chang'e
rj_attention
Chang'e
Level 79
God Stats
2W - 2L
1,510 SR
Queue Stats
22W - 28L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
w64gong
Danzaburou
Level 80
God Stats
2W - 2L
1,348 SR
Queue Stats
9W - 16L
1,433 Elo+
Party 2
Team Averages
Level 98
1,529 SR
1,482 Elo+

VS

Team Averages
Level 57
1,482 SR
1,402 Elo+
Achilles
Achilles
DittoME2
Achilles
Level 66
God Stats
2W - 7L
1,344 SR
Queue Stats
82W - 115L
1,412 Elo+
Solo
Charybdis
Charybdis
Dr-Plague_13
Charybdis
Level 46
God Stats
4W - 8L
1,293 SR
Queue Stats
219W - 241L
1,352 Elo+
Party 1
Baron Samedi
Baron Samedi
NasirJWilson
Baron Samedi
Level 100
God Stats
43W - 41L
1,552 SR
Queue Stats
555W - 549L
1,469 Elo+
Party 1
Da Ji
Da Ji
THERailGamer
Da Ji
Level 38
God Stats
14W - 10L
1,721 SR
Queue Stats
424W - 429L
1,413 Elo+
Party 1
Odin
Odin
mrmoonware
Odin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 343L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
1 / 6 / 12
10,165
462
9,987
21,105
24,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
13 / 2 / 9
12,760
580
15,008
13,714
5,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
NatureTime
Ah Muzen Cab
20
10 / 0 / 9
13,318
605
17,014
13,670
7,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
rj_attention
Chang'e
17
2 / 2 / 6
11,445
520
6,885
17,091
8,072
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
w64gong
Danzaburou
18
5 / 3 / 10
12,322
560
16,386
12,989
5,535
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DittoME2
Achilles
16
1 / 2 / 0
9,384
427
7,860
16,086
13,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Dr-Plague_13
Charybdis
15
1 / 7 / 4
9,522
433
8,026
20,072
6,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
NasirJWilson
Baron Samedi
16
3 / 10 / 4
10,382
472
12,893
19,207
9,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
7 / 10 / 3
10,840
493
8,801
21,665
11,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 3 / 5
8,363
380
4,656
17,505
15,810
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
31
Kills
13
13
Deaths
32
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
6
12
1.17
W
13
2
9
8.75
L
Achilles
DittoME2
Achilles
1
2
0
0.5
L
Charybdis
Dr-Plague_13
Charybdis
1
7
4
0.43
L
Baron Samedi
NasirJWilson
Baron Samedi
3
10
4
0.5
W
Ah Muzen Cab
NatureTime
Ah Muzen Cab
10
0
9
14.5
L
7
10
3
0.85
L
1
3
5
1.17
W
Chang'e
rj_attention
Chang'e
2
2
6
2.5
W
Danzaburou
w64gong
Danzaburou
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,280
Damage
42,236
78,569
Taken
94,535
51,689
Mitigated
57,265
29,632
Healing
22,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
9,987
1,526
0
2,840
21,105
24,476
212
3,926
17,179
49,509
0
W
15,008
3,648
0
3,563
13,714
5,895
785
1,976
11,738
0
91,791
L
Achilles
DittoME2
Achilles
7,860
2,469
0
2,305
16,086
13,338
266
5,093
10,993
0
68,938
L
Charybdis
Dr-Plague_13
Charybdis
8,026
4,533
0
6,968
20,072
6,783
1,133
4,492
15,218
0
66,045
L
Baron Samedi
NasirJWilson
Baron Samedi
12,893
598
1,820
4,034
19,207
9,622
121
2,048
17,086
88,152
0
W
Ah Muzen Cab
NatureTime
Ah Muzen Cab
17,014
6,796
0
7,392
13,670
7,711
3,962
4,347
9,323
0
138,443
L
8,801
3,054
0
3,029
21,665
11,712
0
1,493
20,104
0
56,866
L
4,656
1,238
0
4,194
17,505
15,810
90
3,084
14,262
0
27,764
W
Chang'e
rj_attention
Chang'e
6,885
428
1,092
9,995
17,091
8,072
348
1,477
14,940
70,302
0
W
Danzaburou
w64gong
Danzaburou
16,386
7,680
0
4,750
12,989
5,535
1,948
1,977
11,012
0
100,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,010
Gold Earned
48,491
633
Minions Killed
483
0
Camps Cleared
0
2,120,581
Distance Traveled
1,998,543
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,165
462
63
3
0
374,395
0
W
Loki
12,760
580
109
5
0
495,743
0
L
Achilles
9,384
427
97
4
0
400,573
2
L
Charybdis
9,522
433
127
6
0
358,254
4
L
Baron Samedi
10,382
472
138
6
0
377,287
1
W
Ah Muzen Cab
13,318
605
179
8
0
473,700
8
L
Da Ji
10,840
493
74
3
0
410,870
1
L
Odin
8,363
380
47
2
0
451,559
0
W
Chang'e
11,445
520
135
6
0
358,021
5
W
Danzaburou
12,322
560
147
7
0
418,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role