Player Matchup

Mercury
Mercury
BrizzlyBear42
Mercury
Level 87
God Stats
28W - 30L
1,498 SR
Queue Stats
245W - 304L
1,387 Elo+
Party 1
Tyr
Tyr
DrDude42
Tyr
Level 46
God Stats
4W - 4L
1,486 SR
Queue Stats
55W - 104L
1,307 Elo+
Party 1
Charybdis
Charybdis
MomoHiraiii
Charybdis
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,396 Elo+
Solo
Cabrakan
Cabrakan
its Zorcho
Cabrakan
Level 102
God Stats
5W - 9L
1,390 SR
Queue Stats
88W - 91L
1,385 Elo+
Solo
Nox
Nox
mMagiya
Nox
Level 67
God Stats
4W - 5L
1,545 SR
Queue Stats
57W - 105L
1,300 Elo+
Party 1
Team Averages
Level 76
1,484 SR
1,355 Elo+

VS

Team Averages
Level 80
1,407 SR
1,344 Elo+
The Morrigan
The Morrigan
Kintet
The Morrigan
Level 43
God Stats
29W - 42L
1,439 SR
Queue Stats
258W - 311L
1,349 Elo+
Solo
Arachne
Arachne
ThundaClappa639
Arachne
Level 119
God Stats
7W - 15L
1,496 SR
Queue Stats
787W - 844L
1,326 Elo+
Party 2
Guan Yu
Guan Yu
WarriorsRequiem
Guan Yu
Level 106
God Stats
10W - 6L
1,562 SR
Queue Stats
189W - 199L
1,439 Elo+
Solo
Yemoja
Yemoja
andres_nz7
Yemoja
Level 18
God Stats
18W - 37L
1,262 SR
Queue Stats
47W - 79L
1,221 Elo+
Party 2
Mercury
Mercury
cheeky13
Mercury
Level 113
God Stats
0W - 1L
1,279 SR
Queue Stats
41W - 55L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
14
12 / 1 / 1
9,168
655
10,892
8,967
3,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 0 / 2
7,407
529
4,839
9,946
7,479
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charybdis
MomoHiraiii
Charybdis
12
1 / 1 / 3
6,982
499
5,610
7,508
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
its Zorcho
Cabrakan
11
3 / 0 / 3
7,169
512
4,830
7,649
5,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nox
12
4 / 1 / 7
7,863
562
5,542
5,226
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Kintet
The Morrigan
9
1 / 4 / 0
5,843
417
5,394
6,304
2,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 8 / 0
6,748
482
5,773
14,280
5,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 1 / 0
5,386
385
1,768
8,393
4,218
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
andres_nz7
Yemoja
9
0 / 3 / 0
6,011
429
1,907
11,546
8,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
cheeky13
Mercury
8
0 / 7 / 0
5,395
385
2,169
11,167
3,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
23
Kills
3
3
Deaths
23
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
12
1
1
12.5
W
3
0
2
4
L
The Morrigan
Kintet
The Morrigan
1
4
0
0.25
W
Charybdis
MomoHiraiii
Charybdis
1
1
3
2.5
L
2
8
0
0.25
L
0
1
0
0
L
Yemoja
andres_nz7
Yemoja
0
3
0
0
L
Mercury
cheeky13
Mercury
0
7
0
0
W
Cabrakan
its Zorcho
Cabrakan
3
0
3
4.5
W
Nox
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,713
Damage
17,011
39,296
Taken
51,690
21,446
Mitigated
23,995
13,481
Healing
9,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
10,892
8,057
0
2,538
8,967
3,638
187
0
8,967
0
68,357
W
4,839
1,545
0
2,550
9,946
7,479
1,008
68
9,878
0
38,983
L
The Morrigan
Kintet
The Morrigan
5,394
1,045
0
242
6,304
2,508
555
2,466
3,838
32,687
6,996
W
Charybdis
MomoHiraiii
Charybdis
5,610
2,951
0
4,205
7,508
2,881
936
2,773
4,735
0
51,276
L
5,773
4,327
0
1,998
14,280
5,276
0
3,821
10,459
0
27,857
L
1,768
315
31
1,888
8,393
4,218
0
1,191
7,202
0
16,491
L
Yemoja
andres_nz7
Yemoja
1,907
498
1,594
2,035
11,546
8,138
435
1,745
9,801
17,622
0
L
Mercury
cheeky13
Mercury
2,169
856
0
1,752
11,167
3,855
0
1,149
10,018
0
24,330
W
Cabrakan
its Zorcho
Cabrakan
4,830
990
0
3,120
7,649
5,205
0
2,832
4,817
34,020
0
W
Nox
5,542
842
0
1,068
5,226
2,243
1,392
0
5,226
46,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,589
Gold Earned
29,383
395
Minions Killed
188
0
Camps Cleared
0
1,280,061
Distance Traveled
1,190,331
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,168
655
114
8
0
274,330
4
W
Tyr
7,407
529
70
5
0
251,676
3
L
The Morrigan
5,843
417
62
4
0
220,007
1
W
Charybdis
6,982
499
76
5
0
244,618
2
L
Arachne
6,748
482
30
2
0
258,907
3
L
Guan Yu
5,386
385
20
1
0
232,593
0
L
Yemoja
6,011
429
21
2
0
201,617
4
L
Mercury
5,395
385
55
4
0
277,207
0
W
Cabrakan
7,169
512
53
4
0
251,518
1
W
Nox
7,863
562
82
6
0
257,919
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role