Player Matchup

Nemesis
Nemesis
BenjaTookADab
Nemesis
Level 28
God Stats
10W - 4L
1,580 SR
Queue Stats
113W - 152L
1,335 Elo+
Party 2
Medusa
Medusa
IndianBautista
Medusa
Level 8
God Stats
2W - 1L
1,748 SR
Queue Stats
15W - 13L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
Jaybl1nd
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,235 Elo+
Party 2
Ymir
Ymir
SirBeefington
Ymir
Level 109
God Stats
9W - 6L
1,783 SR
Queue Stats
56W - 56L
1,444 Elo+
Party 1
Amaterasu
Amaterasu
nktvc
Amaterasu
Level 66
God Stats
2W - 4L
1,330 SR
Queue Stats
137W - 165L
1,328 Elo+
Party 2
Team Averages
Level 44
1,588 SR
1,353 Elo+

VS

Team Averages
Level 71
1,479 SR
1,403 Elo+
Nemesis
Nemesis
 
Nemesis
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BulletBait14
Anubis
Level 87
God Stats
5W - 2L
1,273 SR
Queue Stats
7W - 10L
1,259 Elo+
Solo
Ymir
Ymir
GrizzMan96
Ymir
Level 56
God Stats
53W - 44L
1,590 SR
Queue Stats
236W - 235L
1,417 Elo+
Solo
Hachiman
Hachiman
TheZzakK
Hachiman
Level 125
God Stats
5W - 5L
1,510 SR
Queue Stats
204W - 230L
1,457 Elo+
Solo
Horus
Horus
l-aydenn-l
Horus
Level 45
God Stats
22W - 17L
1,523 SR
Queue Stats
107W - 134L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
0 / 3 / 0
4,333
433
2,021
8,614
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 1 / 0
5,199
520
4,261
6,362
1,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
Jaybl1nd
Kukulkan
8
0 / 4 / 1
4,431
443
1,618
5,897
1,760
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 0
4,841
484
1,475
5,738
4,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
nktvc
Amaterasu
7
0 / 4 / 0
4,228
423
1,578
10,000
5,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
1 / 1 / 2
5,081
508
967
4,992
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
10
6 / 0 / 4
6,157
616
8,711
3,862
1,860
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 3
5,127
513
2,169
4,843
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
TheZzakK
Hachiman
8
0 / 0 / 0
4,981
498
3,206
3,491
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Horus
12
5 / 0 / 1
6,936
694
8,261
6,662
3,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
12
12
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
2
2
L
Nemesis
0
3
0
0
W
Anubis
6
0
4
8
W
0
0
3
1.5
L
1
1
0
1
L
Kukulkan
Jaybl1nd
Kukulkan
0
4
1
0.13
L
0
0
0
0
W
Hachiman
TheZzakK
Hachiman
0
0
0
0
W
Horus
5
0
1
5.5
L
Amaterasu
nktvc
Amaterasu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,953
Damage
23,314
36,611
Taken
23,850
15,335
Mitigated
10,636
9,053
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
967
116
0
990
4,992
1,653
144
789
4,203
0
18,075
L
Nemesis
2,021
560
60
1,050
8,614
2,407
0
2,237
6,377
0
26,219
W
Anubis
8,711
1,071
0
1,746
3,862
1,860
394
1,010
2,852
35,606
0
W
2,169
156
0
1,585
4,843
2,830
0
338
4,505
15,048
0
L
4,261
1,820
0
2,764
6,362
1,931
0
2,332
4,030
0
36,586
L
Kukulkan
Jaybl1nd
Kukulkan
1,618
526
0
1,045
5,897
1,760
0
4,116
1,781
16,545
0
L
1,475
278
344
2,141
5,738
4,075
0
731
5,007
21,530
0
W
Hachiman
TheZzakK
Hachiman
3,206
1,366
0
725
3,491
1,283
59
312
3,179
0
34,655
W
Horus
8,261
4,682
0
2,020
6,662
3,010
0
644
6,018
0
52,731
L
Amaterasu
nktvc
Amaterasu
1,578
688
0
1,649
10,000
5,162
0
1,464
8,536
0
17,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,032
Gold Earned
28,282
188
Minions Killed
265
0
Camps Cleared
0
879,954
Distance Traveled
944,675
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,081
508
37
4
0
215,655
1
L
Nemesis
4,333
433
41
4
0
222,869
0
W
Anubis
6,157
616
47
5
0
155,104
0
W
Ymir
5,127
513
22
2
0
195,929
1
L
Medusa
5,199
520
61
6
0
156,443
2
L
Kukulkan
4,431
443
23
2
0
132,618
0
L
Ymir
4,841
484
34
3
0
178,377
0
W
Hachiman
4,981
498
69
7
0
167,287
1
W
Horus
6,936
694
90
9
0
210,700
0
L
Amaterasu
4,228
423
29
3
0
189,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role