Player Matchup

Horus
Horus
 
Horus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MrCuio
Ymir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 44L
1,439 Elo+
Party 1
Xbalanque
Xbalanque
SaintPantsu
Xbalanque
Level 20
God Stats
4W - 1L
1,412 SR
Queue Stats
22W - 17L
1,457 Elo+
Party 1
Tiamat
Tiamat
TeitØku
Tiamat
Level 119
God Stats
3W - 2L
1,733 SR
Queue Stats
48W - 50L
1,452 Elo+
Party 1
Nu Wa
Nu Wa
cologuy
Nu Wa
Level 125
God Stats
10W - 1L
1,837 SR
Queue Stats
148W - 160L
1,485 Elo+
Solo
Team Averages
Level 85
1,596 SR
1,466 Elo+

VS

Team Averages
Level 62
1,580 SR
1,486 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
EmpathicOrchid
Janus
Level 27
God Stats
1W - 3L
1,380 SR
Queue Stats
3W - 7L
1,310 Elo+
Party 2
Izanami
Izanami
Hollix58
Izanami
Level 84
God Stats
0W - 2L
1,645 SR
Queue Stats
10W - 12L
1,407 Elo+
Party 2
Cthulhu
Cthulhu
Hoppou UwU
Cthulhu
Level 29
God Stats
1W - 2L
1,697 SR
Queue Stats
2W - 2L
1,782 Elo+
Party 2
Bakasura
Bakasura
xxVontae_xx
Bakasura
Level 42
God Stats
2W - 1L
1,680 SR
Queue Stats
67W - 86L
1,430 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
6 / 1 / 19
11,454
1,145
11,236
12,935
13,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
MrCuio
Ymir
17
1 / 1 / 21
11,505
1,151
6,740
13,531
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
SaintPantsu
Xbalanque
18
15 / 3 / 13
12,822
1,282
33,802
12,625
6,835
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Tiamat
TeitØku
Tiamat
17
6 / 3 / 16
11,421
1,142
14,244
9,843
7,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
cologuy
Nu Wa
17
3 / 1 / 16
10,700
1,070
12,115
4,186
2,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

250

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 1 / 5
11,269
1,127
15,205
6,002
3,121
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 9 / 5
9,887
989
10,326
18,147
7,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Hollix58
Izanami
16
0 / 9 / 8
9,826
983
5,525
18,298
7,841
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Hoppou UwU
Cthulhu
16
3 / 4 / 6
10,745
1,075
11,479
23,870
16,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bakasura
xxVontae_xx
Bakasura
15
2 / 8 / 3
9,727
973
5,862
17,026
11,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
36
31
Kills
9
9
Deaths
31
85
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
6
1
19
15.5
L
Ah Puch
 
Ah Puch
3
1
5
5.5
L
1
9
5
0.39
L
Izanami
Hollix58
Izanami
0
9
8
0.44
L
Cthulhu
Hoppou UwU
Cthulhu
3
4
6
1.5
W
Ymir
MrCuio
Ymir
1
1
21
11.5
W
Xbalanque
SaintPantsu
Xbalanque
15
3
13
7.17
W
Tiamat
TeitØku
Tiamat
6
3
16
4.67
W
Nu Wa
cologuy
Nu Wa
3
1
16
11
L
Bakasura
xxVontae_xx
Bakasura
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,137
Damage
48,397
53,120
Taken
83,343
45,227
Mitigated
45,838
10,884
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,236
3,515
1,363
2,561
12,935
13,337
0
9,365
3,310
0
21,321
L
Ah Puch
 
Ah Puch
15,205
103
0
411
6,002
3,121
0
2,426
3,576
53,756
0
L
10,326
489
0
0
18,147
7,182
0
5,034
13,113
24,033
0
L
Izanami
Hollix58
Izanami
5,525
4,133
0
57
18,298
7,841
0
7,418
10,880
0
24,426
L
Cthulhu
Hoppou UwU
Cthulhu
11,479
729
466
4,645
23,870
16,686
0
10,354
13,516
25,900
0
W
Ymir
MrCuio
Ymir
6,740
1,706
0
1,169
13,531
15,562
0
8,820
4,602
17,494
0
W
Xbalanque
SaintPantsu
Xbalanque
33,802
18,090
0
2,908
12,625
6,835
0
7,816
4,414
0
55,149
W
Tiamat
TeitØku
Tiamat
14,244
467
208
2,675
9,843
7,260
0
7,937
1,872
24,606
0
W
Nu Wa
cologuy
Nu Wa
12,115
4,143
0
0
4,186
2,233
0
3,072
1,114
40,602
0
L
Bakasura
xxVontae_xx
Bakasura
5,862
3,702
0
968
17,026
11,008
0
7,867
9,159
0
13,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,902
Gold Earned
51,454
194
Minions Killed
204
10
Camps Cleared
4
970,847
Distance Traveled
874,169
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,454
1,145
28
3
1
212,398
0
L
Ah Puch
11,269
1,127
69
7
2
200,532
0
L
Janus
9,887
989
39
4
0
164,635
0
L
Izanami
9,826
983
45
5
1
154,737
0
L
Cthulhu
10,745
1,075
28
3
1
194,882
1
W
Ymir
11,505
1,151
35
4
2
181,401
2
W
Xbalanque
12,822
1,282
55
6
3
184,832
1
W
Tiamat
11,421
1,142
26
3
4
201,224
1
W
Nu Wa
10,700
1,070
50
5
0
190,992
0
L
Bakasura
9,727
973
23
2
0
159,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role