Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Alakard91
Izanami
Level 116
God Stats
2W - 3L
1,515 SR
Queue Stats
146W - 138L
1,555 Elo+
Party 2
Athena
Athena
Mathyuw
Athena
Level 124
God Stats
2W - 1L
1,544 SR
Queue Stats
41W - 33L
1,539 Elo+
Party 2
Sobek
Sobek
Vengeance918
Sobek
Level 131
God Stats
3W - 0L
1,459 SR
Queue Stats
88W - 88L
1,537 Elo+
Party 2
Ravana
Ravana
doublethreat 07
Ravana
Level 157
God Stats
9W - 3L
1,827 SR
Queue Stats
427W - 357L
1,501 Elo+
Party 2
Team Averages
Level 137
1,569 SR
1,526 Elo+

VS

Team Averages
Level 62
1,500 SR
1,289 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Camo Invictus
Skadi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,429 Elo+
Party 3
Bacchus
Bacchus
CostClout
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,178 Elo+
Party 1
Artemis
Artemis
LoVeNeVeR
Artemis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,178 Elo+
Party 1
Vamana
Vamana
Milites12
Vamana
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,161 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 2 / 7
7,541
838
4,072
14,367
17,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Alakard91
Izanami
15
2 / 2 / 5
7,968
885
10,105
7,128
3,776
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Mathyuw
Athena
13
0 / 1 / 9
7,727
859
5,671
14,129
17,488
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 2 / 7
8,538
949
8,898
16,372
19,263
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 1 / 5
8,070
897
6,610
14,511
10,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 2 / 3
8,051
895
18,370
13,855
10,872
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
1 / 3 / 3
6,824
758
12,397
7,405
3,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
CostClout
Bacchus
1
0 / 0 / 0
2,344
260
0
0
0
Artemis
LoVeNeVeR
Artemis
15
3 / 3 / 4
7,935
882
11,665
9,454
4,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
Milites12
Vamana
12
1 / 4 / 4
6,757
751
9,026
10,729
7,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
12
Kills
8
8
Deaths
12
33
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
2
7
2.25
L
Cthulhu
 
Cthulhu
3
2
3
2.25
W
Izanami
Alakard91
Izanami
2
2
5
2.25
L
1
3
3
0.83
L
Bacchus
CostClout
Bacchus
0
0
0
0
L
Artemis
LoVeNeVeR
Artemis
3
3
4
1.67
W
Athena
Mathyuw
Athena
0
1
9
4.5
L
Vamana
Milites12
Vamana
1
4
4
0.75
W
4
2
7
3.75
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,356
Damage
51,458
66,507
Taken
41,443
68,264
Mitigated
26,674
28,758
Healing
16,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,072
1,595
3,552
3,858
14,367
17,008
508
4,139
10,112
9,860
0
L
Cthulhu
 
Cthulhu
18,370
1,708
2,615
7,458
13,855
10,872
248
4,573
9,282
34,047
0
W
Izanami
Alakard91
Izanami
10,105
7,763
0
782
7,128
3,776
2,321
2,589
4,476
0
20,685
L
12,397
6,172
0
1,154
7,405
3,456
46
4,136
3,269
0
18,307
L
Bacchus
CostClout
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
LoVeNeVeR
Artemis
11,665
6,719
0
2,593
9,454
4,641
0
4,502
4,952
0
18,901
W
Athena
Mathyuw
Athena
5,671
1,589
156
1,809
14,129
17,488
239
4,340
9,625
10,085
0
L
Vamana
Milites12
Vamana
9,026
4,409
0
2,186
10,729
7,705
68
5,430
5,299
0
13,632
W
8,898
332
1,891
6,536
16,372
19,263
420
2,808
13,272
20,005
0
W
6,610
1,536
3,495
6,679
14,511
10,729
959
4,494
9,937
0
13,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,844
Gold Earned
31,911
80
Minions Killed
90
0
Camps Cleared
0
945,591
Distance Traveled
694,638
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,541
838
3
0
0
190,042
0
L
Cthulhu
8,051
895
43
5
0
190,815
2
W
Izanami
7,968
885
33
4
0
168,642
0
L
Skadi
6,824
758
13
1
0
165,956
0
L
Bacchus
2,344
260
0
0
0
0
0
L
Artemis
7,935
882
26
3
0
153,226
0
W
Athena
7,727
859
19
2
0
195,614
1
L
Vamana
6,757
751
8
1
0
184,641
1
W
Sobek
8,538
949
18
2
0
198,301
0
W
Ravana
8,070
897
7
1
0
192,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role