Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Mpainter1
Anhur
Level 158
God Stats
4W - 6L
1,529 SR
Queue Stats
640W - 753L
1,411 Elo+
Solo
Danzaburou
Danzaburou
Old-Man-Panda
Danzaburou
Level 129
God Stats
5W - 2L
1,567 SR
Queue Stats
113W - 138L
1,416 Elo+
Party 1
Bacchus
Bacchus
Punisherdi
Bacchus
Level 81
God Stats
9W - 10L
1,377 SR
Queue Stats
116W - 159L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
SirLonster
Cthulhu
Level 86
God Stats
7W - 7L
1,473 SR
Queue Stats
102W - 103L
1,411 Elo+
Party 1
Team Averages
Level 108
1,489 SR
1,432 Elo+

VS

Team Averages
Level 99
1,395 SR
1,441 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CornellRico
Sun Wukong
Level 78
God Stats
1W - 4L
1,330 SR
Queue Stats
223W - 235L
1,423 Elo+
Solo
Chaac
Chaac
deathjes200
Chaac
Level 50
God Stats
4W - 9L
1,307 SR
Queue Stats
221W - 243L
1,451 Elo+
Party 2
Ares
Ares
deathjester200
Ares
Level 108
God Stats
2W - 2L
1,553 SR
Queue Stats
218W - 262L
1,414 Elo+
Party 2
Ratatoskr
Ratatoskr
lLolex zZ
Ratatoskr
Level 108
God Stats
0W - 3L
1,285 SR
Queue Stats
104W - 107L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
20
6 / 1 / 14
11,541
769
22,088
12,195
7,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
Mpainter1
Anhur
18
5 / 3 / 16
10,823
722
16,364
13,824
8,035
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Old-Man-Panda
Danzaburou
17
5 / 2 / 10
10,832
722
13,480
15,261
9,384
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
Punisherdi
Bacchus
16
3 / 3 / 14
10,116
674
7,892
18,107
25,498
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cthulhu
SirLonster
Cthulhu
18
3 / 1 / 18
10,638
709
15,948
17,088
17,318
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 6 / 5
8,504
567
16,117
12,968
6,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
CornellRico
Sun Wukong
17
3 / 4 / 2
9,742
649
10,576
13,745
9,598
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 4 / 6
8,984
599
13,572
20,811
19,855
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
1 / 4 / 6
9,673
645
6,304
17,551
27,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ratatoskr
lLolex zZ
Ratatoskr
17
4 / 4 / 3
9,609
641
9,554
19,436
18,964
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
31
22
Kills
9
10
Deaths
22
72
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
1
14
13
L
Merlin
 
Merlin
0
6
5
0.42
L
Sun Wukong
CornellRico
Sun Wukong
3
4
2
1
W
Anhur
Mpainter1
Anhur
5
3
16
4.33
W
Danzaburou
Old-Man-Panda
Danzaburou
5
2
10
5
W
Bacchus
Punisherdi
Bacchus
3
3
14
3.33
W
Cthulhu
SirLonster
Cthulhu
3
1
18
12
L
1
4
6
1
L
1
4
6
1
L
Ratatoskr
lLolex zZ
Ratatoskr
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,772
Damage
56,123
76,475
Taken
84,511
67,905
Mitigated
81,780
27,803
Healing
33,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
22,088
11,384
2,521
3,410
12,195
7,670
2,416
2,739
9,456
0
48,833
L
Merlin
 
Merlin
16,117
346
2,353
1,662
12,968
6,196
0
3,584
9,384
40,040
0
L
Sun Wukong
CornellRico
Sun Wukong
10,576
1,372
1,744
2,081
13,745
9,598
261
3,027
10,718
0
20,555
W
Anhur
Mpainter1
Anhur
16,364
6,567
3,494
2,001
13,824
8,035
1,794
5,031
8,793
0
29,854
W
Danzaburou
Old-Man-Panda
Danzaburou
13,480
3,322
1,760
4,761
15,261
9,384
3,554
4,631
10,630
0
31,044
W
Bacchus
Punisherdi
Bacchus
7,892
870
2,362
468
18,107
25,498
274
4,020
14,087
12,747
0
W
Cthulhu
SirLonster
Cthulhu
15,948
107
4,796
2,230
17,088
17,318
137
6,000
11,088
32,230
0
L
13,572
1,946
2,759
7,737
20,811
19,855
0
5,797
15,014
0
26,072
L
6,304
131
3,373
4,481
17,551
27,167
0
5,804
11,747
12,352
0
L
Ratatoskr
lLolex zZ
Ratatoskr
9,554
1,577
1,443
5,784
19,436
18,964
0
5,628
13,808
0
22,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,950
Gold Earned
46,512
159
Minions Killed
131
0
Camps Cleared
0
1,415,715
Distance Traveled
1,374,690
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,541
769
54
4
0
268,795
2
L
Merlin
8,504
567
48
3
0
266,698
1
L
Sun Wukong
9,742
649
17
1
0
243,757
0
W
Anhur
10,823
722
35
2
0
250,683
0
W
Danzaburou
10,832
722
30
2
0
280,609
0
W
Bacchus
10,116
674
10
1
0
282,820
0
W
Cthulhu
10,638
709
30
2
0
332,808
0
L
Chaac
8,984
599
23
2
0
303,019
0
L
Ares
9,673
645
10
1
0
277,812
0
L
Ratatoskr
9,609
641
33
2
0
283,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role