Player Matchup

Ne Zha
Ne Zha
CostClout
Ne Zha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,242 Elo+
Party 1
Hades
Hades
Donutmannn 0
Hades
Level 108
God Stats
2W - 2L
1,539 SR
Queue Stats
86W - 86L
1,450 Elo+
Solo
Kali
Kali
LoVeNeVeR
Kali
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,242 Elo+
Party 1
Bacchus
Bacchus
Milites12
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
damijin
Nu Wa
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
197W - 197L
1,351 Elo+
Solo
Team Averages
Level 62
1,508 SR
1,357 Elo+

VS

Team Averages
Level 69
1,545 SR
1,401 Elo+
Tiamat
Tiamat
 
Tiamat
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bloodcraft101
Pele
Level 28
God Stats
2W - 4L
1,360 SR
Queue Stats
75W - 127L
1,410 Elo+
Party 2
Apollo
Apollo
Sweaty300lbMan
Apollo
Level 60
God Stats
3W - 0L
1,825 SR
Queue Stats
216W - 252L
1,437 Elo+
Party 2
Bellona
Bellona
ZeddZorander7
Bellona
Level 105
God Stats
6W - 7L
1,339 SR
Queue Stats
166W - 218L
1,430 Elo+
Party 2
Ganesha
Ganesha
waracadin
Ganesha
Level 46
God Stats
2W - 1L
1,699 SR
Queue Stats
25W - 35L
1,230 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CostClout
Ne Zha
9
2 / 5 / 2
5,324
1,065
3,159
6,642
3,168
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

1
0 / 0 / 0
1,288
258
0
0
0
Kali
11
4 / 2 / 1
5,874
1,175
4,495
5,238
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Milites12
Bacchus
11
0 / 2 / 5
5,503
1,101
3,619
6,261
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
damijin
Nu Wa
10
1 / 4 / 4
5,253
1,051
5,533
6,136
2,561
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
3 / 1 / 6
6,070
1,214
4,586
3,833
2,729
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 1 / 7
6,363
1,273
4,534
5,714
2,905
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
2 / 2 / 8
5,781
1,156
5,200
4,330
2,355
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
12
4 / 1 / 8
6,687
1,337
4,216
5,970
5,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
waracadin
Ganesha
11
0 / 2 / 11
6,111
1,222
2,483
7,296
6,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
7
Kills
13
13
Deaths
7
12
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
1
6
6
W
4
1
7
7.5
L
Ne Zha
CostClout
Ne Zha
2
5
2
0.6
L
0
0
0
0
L
Kali
4
2
1
2.25
L
Bacchus
Milites12
Bacchus
0
2
5
1.25
W
2
2
8
3
W
Bellona
4
1
8
8
L
Nu Wa
damijin
Nu Wa
1
4
4
0.75
W
Ganesha
waracadin
Ganesha
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,806
Damage
21,019
24,277
Taken
27,143
15,592
Mitigated
20,273
2,614
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,586
244
148
965
3,833
2,729
129
1,052
2,781
11,468
0
W
4,534
2,064
372
758
5,714
2,905
366
2,368
3,346
0
9,957
L
Ne Zha
CostClout
Ne Zha
3,159
1,210
0
385
6,642
3,168
0
1,751
4,891
0
5,427
L
0
0
0
0
0
0
0
0
0
0
0
L
Kali
4,495
1,756
0
1,262
5,238
2,848
0
1,342
3,896
0
6,572
L
Bacchus
Milites12
Bacchus
3,619
293
0
408
6,261
7,015
0
1,797
4,464
5,336
0
W
5,200
3,115
1,258
452
4,330
2,355
2,229
1,732
2,598
0
11,914
W
Bellona
4,216
545
1,683
1,515
5,970
5,310
473
1,311
4,659
0
6,830
L
Nu Wa
damijin
Nu Wa
5,533
2,089
92
467
6,136
2,561
0
2,179
3,957
10,748
0
W
Ganesha
waracadin
Ganesha
2,483
480
0
461
7,296
6,974
91
2,689
4,607
5,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
31,012
24
Minions Killed
55
0
Camps Cleared
0
380,180
Distance Traveled
565,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,070
1,214
14
3
0
116,830
0
W
Pele
6,363
1,273
11
2
0
128,916
0
L
Ne Zha
5,324
1,065
2
0
0
86,400
0
L
Hades
1,288
258
0
0
0
0
0
L
Kali
5,874
1,175
11
2
0
102,458
0
L
Bacchus
5,503
1,101
1
0
0
109,047
0
W
Apollo
5,781
1,156
23
5
0
102,922
0
W
Bellona
6,687
1,337
7
1
0
120,424
0
L
Nu Wa
5,253
1,051
10
2
0
82,275
0
W
Ganesha
6,111
1,222
0
0
0
96,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role