Player Matchup

Lancelot
Lancelot
BeRUCKUS
Lancelot
Level 82
God Stats
2W - 5L
1,500 SR
Queue Stats
157W - 192L
1,355 Elo+
Solo
Yemoja
Yemoja
DahdyLuke69
Yemoja
Level 18
God Stats
11W - 19L
1,373 SR
Queue Stats
51W - 82L
1,260 Elo+
Party 2
Heimdallr
Heimdallr
LordHaveMurthy
Heimdallr
Level 65
God Stats
6W - 3L
1,776 SR
Queue Stats
133W - 157L
1,357 Elo+
Party 2
Hel
Hel
NoOrdinaryFusion
Hel
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 75L
1,428 Elo+
Party 2
Osiris
Osiris
SILV3RBCK_
Osiris
Level 114
God Stats
1W - 2L
1,715 SR
Queue Stats
125W - 151L
1,379 Elo+
Party 2
Team Averages
Level 81
1,573 SR
1,356 Elo+

VS

Team Averages
Level 74
1,415 SR
1,368 Elo+
Arachne
Arachne
DWAAAAAADE-HW
Arachne
Level 65
God Stats
7W - 8L
1,428 SR
Queue Stats
165W - 213L
1,396 Elo+
Party 1
Bacchus
Bacchus
LaywitJay
Bacchus
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,352 Elo+
Party 3
Baron Samedi
Baron Samedi
Penguin_101690
Baron Samedi
Level 45
God Stats
4W - 6L
1,335 SR
Queue Stats
112W - 142L
1,364 Elo+
Party 1
Nemesis
Nemesis
Skeleychris
Nemesis
Level 148
God Stats
9W - 9L
1,525 SR
Queue Stats
612W - 674L
1,410 Elo+
Solo
Anhur
Anhur
somebodys_back21
Anhur
Level 77
God Stats
1W - 0L
1,289 SR
Queue Stats
2W - 3L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeRUCKUS
Lancelot
10
1 / 1 / 2
6,100
469
5,430
7,905
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
9
0 / 1 / 2
5,835
449
3,272
5,332
2,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Heimdallr
LordHaveMurthy
Heimdallr
10
1 / 3 / 2
5,856
450
4,861
9,801
3,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 3 / 2
6,525
502
5,945
7,474
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
SILV3RBCK_
Osiris
10
0 / 4 / 0
5,949
458
6,390
12,172
10,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
4 / 0 / 1
7,098
546
6,021
10,249
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
LaywitJay
Bacchus
9
2 / 1 / 1
6,650
512
3,181
9,525
8,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Penguin_101690
Baron Samedi
11
1 / 0 / 3
6,624
510
4,209
4,117
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
Skeleychris
Nemesis
12
3 / 1 / 2
7,367
567
7,938
12,073
4,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
2 / 2 / 2
7,313
563
6,693
11,456
3,926
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
4
Kills
12
12
Deaths
4
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BeRUCKUS
Lancelot
1
1
2
2
W
Arachne
4
0
1
4.5
L
Yemoja
0
1
2
1
W
Bacchus
LaywitJay
Bacchus
2
1
1
2.5
L
Heimdallr
LordHaveMurthy
Heimdallr
1
3
2
0.67
L
2
3
2
1
W
Baron Samedi
Penguin_101690
Baron Samedi
1
0
3
2.5
L
Osiris
SILV3RBCK_
Osiris
0
4
0
0
W
Nemesis
Skeleychris
Nemesis
3
1
2
4
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,898
Damage
28,042
42,684
Taken
47,420
22,950
Mitigated
24,394
14,013
Healing
21,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BeRUCKUS
Lancelot
5,430
473
0
3,582
7,905
3,225
0
1,232
6,673
0
37,327
W
Arachne
6,021
4,039
0
4,458
10,249
4,894
0
1,799
8,450
0
48,401
L
Yemoja
3,272
1,155
1,103
737
5,332
2,883
0
1,831
3,501
15,822
0
W
Bacchus
LaywitJay
Bacchus
3,181
441
275
2,640
9,525
8,711
60
3,656
5,869
14,616
0
L
Heimdallr
LordHaveMurthy
Heimdallr
4,861
2,741
0
3,189
9,801
3,075
435
1,064
8,737
0
35,562
L
5,945
315
336
1,962
7,474
2,908
0
2,566
4,908
45,031
0
W
Baron Samedi
Penguin_101690
Baron Samedi
4,209
175
1,009
1,636
4,117
1,912
1,176
1,861
2,256
39,221
0
L
Osiris
SILV3RBCK_
Osiris
6,390
2,721
0
3,104
12,172
10,859
0
697
11,475
0
36,794
W
Nemesis
Skeleychris
Nemesis
7,938
2,945
0
5,555
12,073
4,951
803
382
11,691
0
46,000
W
6,693
4,179
0
6,362
11,456
3,926
898
1,519
9,937
0
64,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,265
Gold Earned
35,052
295
Minions Killed
352
0
Camps Cleared
0
1,205,897
Distance Traveled
1,306,692
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,100
469
81
6
0
296,942
3
W
Arachne
7,098
546
81
6
0
275,202
0
L
Yemoja
5,835
449
21
2
0
243,465
2
W
Bacchus
6,650
512
29
2
0
293,893
2
L
Heimdallr
5,856
450
50
4
0
199,811
4
L
Hel
6,525
502
83
6
0
264,922
3
W
Baron Samedi
6,624
510
73
6
0
244,203
4
L
Osiris
5,949
458
60
5
0
200,757
2
W
Nemesis
7,367
567
90
7
0
250,593
0
W
Anhur
7,313
563
79
6
0
242,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role