Player Matchup

Charybdis
Charybdis
FiascoInd
Charybdis
Level 126
God Stats
6W - 5L
1,320 SR
Queue Stats
200W - 241L
1,462 Elo+
Party 3
Amaterasu
Amaterasu
Gody09
Amaterasu
Level 23
God Stats
7W - 5L
1,586 SR
Queue Stats
18W - 21L
1,497 Elo+
Party 1
Vulcan
Vulcan
N3rdG0dd3ss
Vulcan
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 143L
1,438 Elo+
Party 3
Da Ji
Da Ji
Valgirt
Da Ji
Level 84
God Stats
17W - 7L
1,553 SR
Queue Stats
64W - 42L
1,553 Elo+
Party 1
Jormungandr
Jormungandr
dantethe_1
Jormungandr
Level 79
God Stats
0W - 1L
1,603 SR
Queue Stats
2W - 4L
1,208 Elo+
Solo
Team Averages
Level 66
1,512 SR
1,432 Elo+

VS

Team Averages
Level 61
1,549 SR
1,451 Elo+
Lancelot
Lancelot
 
Lancelot
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Blynnk
Sol
Level 77
God Stats
5W - 2L
1,678 SR
Queue Stats
266W - 191L
1,651 Elo+
Party 2
Chang'e
Chang'e
Dizz E Spell
Chang'e
Level 118
God Stats
14W - 17L
1,420 SR
Queue Stats
276W - 286L
1,384 Elo+
Solo
Atlas
Atlas
ZachieChano
Atlas
Level 65
God Stats
2W - 0L
1,664 SR
Queue Stats
167W - 220L
1,375 Elo+
Party 4
Danzaburou
Danzaburou
bigpuppa
Danzaburou
Level 23
God Stats
2W - 3L
1,480 SR
Queue Stats
16W - 24L
1,346 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FiascoInd
Charybdis
17
2 / 8 / 5
11,858
988
15,138
28,779
13,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Gody09
Amaterasu
17
0 / 1 / 7
11,519
960
4,747
21,669
30,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
17
1 / 11 / 5
11,980
998
11,296
20,599
9,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Valgirt
Da Ji
17
6 / 8 / 1
12,834
1,070
15,715
25,673
13,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
dantethe_1
Jormungandr
17
0 / 9 / 5
11,665
972
13,244
29,929
31,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
14 / 2 / 17
14,526
1,211
32,226
14,763
9,233
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Blynnk
Sol
20
14 / 1 / 16
15,092
1,258
42,442
17,733
10,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Dizz E Spell
Chang'e
18
3 / 1 / 17
11,975
998
13,972
13,984
9,920
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 3 / 22
13,514
1,126
10,256
18,973
19,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
bigpuppa
Danzaburou
19
4 / 2 / 19
12,986
1,082
21,703
13,287
7,321
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
128
9
Kills
37
37
Deaths
9
23
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
14
2
17
11.25
W
Sol
Blynnk
Sol
14
1
16
22
W
Chang'e
Dizz E Spell
Chang'e
3
1
17
11.5
L
Charybdis
FiascoInd
Charybdis
2
8
5
0.56
L
Amaterasu
Gody09
Amaterasu
0
1
7
3.5
L
Vulcan
1
11
5
0.32
L
Da Ji
Valgirt
Da Ji
6
8
1
0.81
W
2
3
22
4.33
W
Danzaburou
bigpuppa
Danzaburou
4
2
19
6.75
L
Jormungandr
dantethe_1
Jormungandr
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,140
Damage
120,599
126,649
Taken
78,740
97,947
Mitigated
56,429
7,085
Healing
30,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
32,226
6,776
0
3,200
14,763
9,233
0
2,802
11,961
0
44,597
W
Sol
Blynnk
Sol
42,442
20,139
0
11,084
17,733
10,368
0
5,115
12,340
67,917
6,842
W
Chang'e
Dizz E Spell
Chang'e
13,972
1,655
4,474
4,282
13,984
9,920
0
5,802
7,469
39,406
0
L
Charybdis
FiascoInd
Charybdis
15,138
9,196
0
2,025
28,779
13,301
0
11,269
17,510
0
44,119
L
Amaterasu
Gody09
Amaterasu
4,747
1,069
0
2,771
21,669
30,465
0
10,888
10,781
0
25,358
L
Vulcan
11,296
3,090
0
0
20,599
9,475
0
9,214
11,385
31,897
0
L
Da Ji
Valgirt
Da Ji
15,715
5,007
0
600
25,673
13,388
0
10,490
15,183
0
30,391
W
10,256
4,824
415
1,981
18,973
19,587
0
5,928
7,590
27,824
0
W
Danzaburou
bigpuppa
Danzaburou
21,703
14,257
0
4,800
13,287
7,321
0
4,893
6,852
0
37,212
L
Jormungandr
dantethe_1
Jormungandr
13,244
2,508
0
1,689
29,929
31,318
0
20,312
9,617
29,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,856
Gold Earned
68,093
215
Minions Killed
253
8
Camps Cleared
9
1,085,772
Distance Traveled
1,146,722
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,526
1,211
24
2
3
268,601
0
W
Sol
15,092
1,258
87
7
5
223,964
1
W
Chang'e
11,975
998
63
5
0
212,408
2
L
Charybdis
11,858
988
46
4
2
218,618
0
L
Amaterasu
11,519
960
61
5
1
233,474
0
L
Vulcan
11,980
998
52
4
1
203,963
0
L
Da Ji
12,834
1,070
27
2
4
249,618
3
W
Atlas
13,514
1,126
27
2
1
219,516
1
W
Danzaburou
12,986
1,082
52
4
0
222,233
0
L
Jormungandr
11,665
972
29
2
0
180,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role