Player Matchup

Sol
Sol
 
Sol
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
HurriCAINE01
Horus
Level 117
God Stats
15W - 15L
1,572 SR
Queue Stats
163W - 214L
1,504 Elo+
Party 1
Anhur
Anhur
tToz
Anhur
Level 107
God Stats
1W - 0L
1,298 SR
Queue Stats
38W - 56L
1,472 Elo+
Party 1
Team Averages
Level 108
1,457 SR
1,492 Elo+

VS

Team Averages
Level 126
1,622 SR
1,681 Elo+
Kukulkan
Kukulkan
GT911
Kukulkan
Level 112
God Stats
5W - 14L
1,683 SR
Queue Stats
45W - 73L
1,498 Elo+
Solo
Hachiman
Hachiman
RKellyOnAMouse
Hachiman
Level 147
God Stats
16W - 8L
1,651 SR
Queue Stats
309W - 159L
1,731 Elo+
Party 2
Ares
Ares
rumbleshade2
Ares
Level 119
God Stats
8W - 4L
1,533 SR
Queue Stats
955W - 235L
1,814 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 2 / 2
7,249
725
9,005
9,372
3,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 3
7,717
772
7,253
11,263
10,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
tToz
Anhur
12
0 / 0 / 4
6,609
661
4,982
6,560
2,554
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GT911
Kukulkan
11
2 / 1 / 0
6,795
680
5,835
5,319
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
10
0 / 3 / 1
5,965
597
10,131
9,446
3,381
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 1 / 2
6,905
691
5,841
9,522
7,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
3
3
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
2
2
L
Kukulkan
GT911
Kukulkan
2
1
0
2
W
2
1
3
3.5
L
Hachiman
0
3
1
0.17
L
1
1
2
2
W
Anhur
tToz
Anhur
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,240
Damage
21,807
27,195
Taken
24,287
16,536
Mitigated
13,265
12,598
Healing
4,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,005
2,862
0
4,143
9,372
3,930
759
4,695
4,677
32,212
2,738
L
Kukulkan
GT911
Kukulkan
5,835
698
418
596
5,319
2,313
0
1,534
3,785
28,447
0
W
7,253
3,123
1,364
5,980
11,263
10,052
181
4,944
6,319
0
11,991
L
Hachiman
10,131
4,638
0
1,900
9,446
3,381
0
3,819
5,627
0
23,276
L
5,841
272
0
2,072
9,522
7,571
0
2,961
6,561
8,722
0
W
Anhur
tToz
Anhur
4,982
2,785
0
1,111
6,560
2,554
1,197
2,311
4,249
0
24,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,575
Gold Earned
19,665
123
Minions Killed
95
4
Camps Cleared
5
566,898
Distance Traveled
518,070
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,249
725
54
5
4
193,108
4
L
Kukulkan
6,795
680
66
7
3
171,531
0
W
Horus
7,717
772
10
1
0
189,154
3
L
Hachiman
5,965
597
23
2
2
166,242
4
L
Ares
6,905
691
6
1
0
180,297
0
W
Anhur
6,609
661
59
6
0
184,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role