Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
popfizzdan
Bacchus
Level 29
God Stats
7W - 6L
1,779 SR
Queue Stats
74W - 121L
1,359 Elo+
Party 1
Team Averages
Level 39
1,593 SR
1,453 Elo+

VS

Team Averages
Level 132
1,501 SR
1,610 Elo+
Tiamat
Tiamat
Eman02
Tiamat
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,659 Elo+
Party 2
Ullr
Ullr
Gamathroy
Ullr
Level 145
God Stats
6W - 5L
1,644 SR
Queue Stats
135W - 130L
1,626 Elo+
Party 2
Tyr
Tyr
SynthPaganLeo
Tyr
Level 138
God Stats
1W - 3L
1,360 SR
Queue Stats
86W - 78L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 7 / 0
5,636
626
3,739
10,120
4,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
 
Janus
7
0 / 11 / 1
5,272
586
4,822
11,849
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
popfizzdan
Bacchus
9
0 / 5 / 1
5,721
636
3,329
13,174
11,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eman02
Tiamat
12
9 / 1 / 13
8,532
948
10,302
5,648
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
12
10 / 0 / 12
8,508
945
13,245
7,190
3,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 0 / 17
7,881
876
5,977
7,510
7,888
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
65
1
Kills
23
23
Deaths
1
2
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
7
0
0.14
L
Janus
 
Janus
0
11
1
0.05
W
Tiamat
Eman02
Tiamat
9
1
13
15.5
W
Ullr
10
0
12
16
W
4
0
17
12.5
L
Bacchus
popfizzdan
Bacchus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,890
Damage
29,524
35,143
Taken
20,348
19,651
Mitigated
15,186
2,498
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,739
1,530
194
632
10,120
4,248
0
2,758
7,068
0
12,009
L
Janus
 
Janus
4,822
777
172
330
11,849
3,808
0
3,013
8,572
10,014
0
W
Tiamat
Eman02
Tiamat
10,302
1,213
117
3,068
5,648
3,992
672
1,745
3,773
24,501
0
W
Ullr
13,245
6,958
0
959
7,190
3,306
1,408
2,820
4,204
0
41,252
W
5,977
1,031
345
2,941
7,510
7,888
235
3,395
3,883
0
12,721
L
Bacchus
popfizzdan
Bacchus
3,329
446
134
1,036
13,174
11,595
0
3,614
9,201
7,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,629
Gold Earned
24,921
49
Minions Killed
102
0
Camps Cleared
7
409,411
Distance Traveled
501,684
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,636
626
23
3
0
146,232
2
L
Janus
5,272
586
15
2
0
117,112
2
W
Tiamat
8,532
948
44
5
3
172,134
1
W
Ullr
8,508
945
46
5
1
167,466
3
W
Tyr
7,881
876
12
1
3
162,084
1
L
Bacchus
5,721
636
11
1
0
146,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role