Player Matchup

Fenrir
Fenrir
OFF_P0C3R0S
Fenrir
Level 109
God Stats
1W - 2L
1,309 SR
Queue Stats
201W - 194L
1,481 Elo+
Party 1
Hercules
Hercules
Sp0n93
Hercules
Level 118
God Stats
3W - 2L
1,586 SR
Queue Stats
122W - 163L
1,355 Elo+
Solo
Kukulkan
Kukulkan
irSeed13
Kukulkan
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,342 Elo+
Party 1
Team Averages
Level 78
1,465 SR
1,393 Elo+

VS

Team Averages
Level 82
1,529 SR
1,382 Elo+
Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Sir Ordonis
Cerberus
Level 127
God Stats
0W - 1L
1,731 SR
Queue Stats
33W - 48L
1,320 Elo+
Solo
Sol
Sol
TwistedNemisis
Sol
Level 18
God Stats
2W - 6L
1,355 SR
Queue Stats
29W - 33L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 2 / 3
7,461
746
5,271
9,224
3,314
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
Sp0n93
Hercules
12
3 / 1 / 5
7,778
778
5,584
11,859
7,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
irSeed13
Kukulkan
11
1 / 1 / 7
6,981
698
9,732
5,688
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 3 / 1
7,132
713
10,020
10,399
4,653
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Sir Ordonis
Cerberus
12
1 / 0 / 2
7,502
750
4,525
6,937
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 6 / 1
6,469
647
6,620
9,056
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
9
Kills
4
4
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
3
1
1.17
W
Fenrir
5
2
3
3.25
L
Cerberus
Sir Ordonis
Cerberus
1
0
2
2
W
Hercules
Sp0n93
Hercules
3
1
5
5.5
L
0
6
1
0.08
W
Kukulkan
irSeed13
Kukulkan
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,587
Damage
21,165
26,771
Taken
26,392
12,727
Mitigated
14,699
7,504
Healing
6,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,020
3,582
374
1,882
10,399
4,653
0
3,284
7,115
0
26,275
W
Fenrir
5,271
1,007
0
745
9,224
3,314
0
3,702
5,522
0
11,166
L
Cerberus
Sir Ordonis
Cerberus
4,525
367
0
3,202
6,937
5,990
0
4,310
2,627
18,524
0
W
Hercules
Sp0n93
Hercules
5,584
2,080
380
6,129
11,859
7,281
0
5,121
6,738
0
18,356
L
6,620
1,752
59
1,138
9,056
4,056
0
2,909
6,147
19,349
2,479
W
Kukulkan
irSeed13
Kukulkan
9,732
602
0
250
5,688
2,132
0
1,981
3,707
25,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,220
Gold Earned
21,103
91
Minions Killed
122
4
Camps Cleared
6
594,758
Distance Traveled
564,331
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,132
713
27
3
2
191,500
4
W
Fenrir
7,461
746
17
2
2
209,870
2
L
Cerberus
7,502
750
59
6
2
205,318
4
W
Hercules
7,778
778
32
3
1
197,716
3
L
Sol
6,469
647
36
4
2
167,513
0
W
Kukulkan
6,981
698
42
4
1
187,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role