Player Matchup

Cthulhu
Cthulhu
Lyxik
Cthulhu
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,087 Elo+
Party 1
Medusa
Medusa
SuburbanSkiin
Medusa
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 10L
1,087 Elo+
Party 1
Fenrir
Fenrir
mchaas14
Fenrir
Level 6
God Stats
0W - 2L
1,322 SR
Queue Stats
0W - 6L
1,087 Elo+
Party 1
Team Averages
Level 28
1,441 SR
1,087 Elo+

VS

Team Averages
Level 73
1,411 SR
1,261 Elo+
King Arthur
King Arthur
Omega12294
King Arthur
Level 116
God Stats
1W - 0L
1,734 SR
Queue Stats
6W - 8L
1,248 Elo+
Solo
Pele
Pele
jlafauce
Pele
Level 69
God Stats
3W - 3L
1,060 SR
Queue Stats
35W - 60L
1,219 Elo+
Solo
Charybdis
Charybdis
wishflower19
Charybdis
Level 35
God Stats
14W - 19L
1,437 SR
Queue Stats
21W - 46L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Lyxik
Cthulhu
19
8 / 7 / 4
14,230
712
29,614
33,827
40,467
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 6 / 10
12,715
636
23,854
18,229
10,306
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
mchaas14
Fenrir
17
4 / 5 / 9
14,693
735
12,807
35,529
56,811
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Omega12294
King Arthur
17
2 / 7 / 9
12,728
636
17,537
32,002
41,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pele
20
13 / 3 / 4
15,981
799
35,204
35,448
18,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
wishflower19
Charybdis
19
3 / 3 / 10
13,781
689
23,648
18,167
8,699
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
13
Kills
18
18
Deaths
13
23
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Lyxik
Cthulhu
8
7
4
1.43
W
King Arthur
Omega12294
King Arthur
2
7
9
0.93
L
1
6
10
1
W
Pele
13
3
4
5
L
Fenrir
mchaas14
Fenrir
4
5
9
1.7
W
Charybdis
wishflower19
Charybdis
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,275
Damage
76,389
87,585
Taken
85,617
107,584
Mitigated
68,981
8,076
Healing
28,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Lyxik
Cthulhu
29,614
2,054
1,450
953
33,827
40,467
164
0
33,827
63,355
0
W
King Arthur
Omega12294
King Arthur
17,537
1,586
564
3,343
32,002
41,392
44
12,038
19,964
0
37,280
L
23,854
12,262
0
1,090
18,229
10,306
854
523
17,706
0
59,367
W
Pele
35,204
13,262
0
22,835
35,448
18,890
1,239
12,143
23,305
0
97,986
L
Fenrir
mchaas14
Fenrir
12,807
3,405
0
4,583
35,529
56,811
329
0
35,529
0
18,327
W
Charybdis
wishflower19
Charybdis
23,648
14,933
0
1,462
18,167
8,699
1,912
6,420
11,747
0
63,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,638
Gold Earned
42,490
179
Minions Killed
227
3
Camps Cleared
8
1,013,913
Distance Traveled
1,065,781
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,230
712
80
4
0
331,640
1
W
King Arthur
12,728
636
30
2
0
344,985
1
L
Medusa
12,715
636
89
4
3
314,136
2
W
Pele
15,981
799
111
6
4
387,042
0
L
Fenrir
14,693
735
10
1
0
368,137
0
W
Charybdis
13,781
689
86
4
4
333,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role