Player Matchup

Serqet
Serqet
 
Serqet
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cat2Slyy
Bacchus
Level 12
God Stats
3W - 0L
1,696 SR
Queue Stats
30W - 30L
1,330 Elo+
Party 2
Hou Yi
Hou Yi
Jfree91
Hou Yi
Level 68
God Stats
7W - 10L
1,622 SR
Queue Stats
50W - 70L
1,292 Elo+
Party 2
Team Averages
Level 62
1,606 SR
1,374 Elo+

VS

Team Averages
Level 121
1,259 SR
1,245 Elo+
Sobek
Sobek
NoSurrender2393
Sobek
Level 125
God Stats
48W - 102L
1,387 SR
Queue Stats
270W - 402L
1,225 Elo+
Solo
Sol
Sol
PolymorphicNewt
Sol
Level 122
God Stats
5W - 12L
1,263 SR
Queue Stats
31W - 43L
1,331 Elo+
Party 1
Pele
Pele
Toad Sage Spike
Pele
Level 115
God Stats
0W - 5L
1,127 SR
Queue Stats
1W - 6L
1,178 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
16
7 / 2 / 9
11,044
736
10,298
15,044
11,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Cat2Slyy
Bacchus
16
3 / 0 / 11
11,437
762
13,223
15,316
20,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Jfree91
Hou Yi
17
6 / 0 / 6
10,896
726
20,036
13,739
7,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
9,367
624
4,354
21,513
25,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 7 / 0
8,538
569
10,679
15,237
5,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 1
8,590
573
9,080
16,185
6,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
1
2
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
2
9
5.75
W
Bacchus
Cat2Slyy
Bacchus
3
0
11
8.5
W
Hou Yi
Jfree91
Hou Yi
6
0
6
9
L
0
3
1
0.17
L
1
7
0
0.14
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,557
Damage
24,113
44,099
Taken
52,935
39,217
Mitigated
37,535
12,680
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
10,298
2,142
0
3,635
15,044
11,271
448
4,993
10,051
0
30,949
W
Bacchus
Cat2Slyy
Bacchus
13,223
1,596
0
2,478
15,316
20,943
253
6,415
8,901
27,873
0
W
Hou Yi
Jfree91
Hou Yi
20,036
11,991
29
6,538
13,739
7,003
1,139
4,353
9,386
0
70,077
L
4,354
341
782
4,772
21,513
25,228
115
5,142
16,044
15,262
0
L
10,679
2,414
0
2,162
15,237
5,642
903
5,259
9,130
27,965
0
L
9,080
2,091
0
2,278
16,185
6,665
48
3,070
12,983
0
35,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,377
Gold Earned
26,495
169
Minions Killed
111
11
Camps Cleared
2
873,515
Distance Traveled
788,016
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,044
736
47
3
6
274,492
1
W
Bacchus
11,437
762
29
2
0
327,133
3
W
Hou Yi
10,896
726
93
6
5
271,890
2
L
Sobek
9,367
624
21
1
1
301,952
3
L
Sol
8,538
569
47
3
1
224,868
0
L
Pele
8,590
573
43
3
0
261,196
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role