Player Matchup

Ymir
Ymir
BT 730
Ymir
Level 25
God Stats
1W - 6L
1,092 SR
Queue Stats
8W - 26L
1,170 Elo+
Party 1
Artemis
Artemis
Berzaboy5
Artemis
Level 8
God Stats
0W - 5L
1,341 SR
Queue Stats
0W - 5L
1,347 Elo+
Party 1
Achilles
Achilles
Drunk VanGundy
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 78L
1,293 Elo+
Party 1
Nox
Nox
WhoDaTxxTayD
Nox
Level 33
God Stats
1W - 8L
1,046 SR
Queue Stats
86W - 169L
1,227 Elo+
Party 1
Thanatos
Thanatos
unluckyrasta13
Thanatos
Level 4
God Stats
1W - 1L
1,175 SR
Queue Stats
1W - 3L
1,328 Elo+
Party 1
Team Averages
Level 19
1,231 SR
1,273 Elo+

VS

Team Averages
Level 113
1,610 SR
1,520 Elo+
Yu Huang
Yu Huang
AllProfanity
Yu Huang
Level 106
God Stats
11W - 6L
1,619 SR
Queue Stats
104W - 99L
1,534 Elo+
Party 2
Khepri
Khepri
GhostBladeTV
Khepri
Level 125
God Stats
24W - 17L
1,457 SR
Queue Stats
320W - 263L
1,462 Elo+
Party 2
Lancelot
Lancelot
Ghost_Tidus
Lancelot
Level 144
God Stats
3W - 1L
1,594 SR
Queue Stats
164W - 105L
1,573 Elo+
Party 2
Susano
Susano
soulreaper24816
Susano
Level 43
God Stats
5W - 1L
1,800 SR
Queue Stats
136W - 150L
1,512 Elo+
Solo
Artemis
Artemis
xmistressofravex
Artemis
Level 147
God Stats
15W - 11L
1,582 SR
Queue Stats
143W - 138L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BT 730
Ymir
17
1 / 2 / 5
11,520
960
8,139
25,675
36,953
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Berzaboy5
Artemis
16
0 / 13 / 2
10,319
860
7,580
24,952
11,066
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
16
0 / 8 / 3
10,695
891
7,098
29,302
45,627
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
3 / 10 / 2
11,773
981
12,779
25,412
11,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
17
2 / 7 / 3
11,509
959
10,340
19,836
10,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

267

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AllProfanity
Yu Huang
20
10 / 1 / 27
13,699
1,142
27,306
6,984
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
19
3 / 1 / 26
13,457
1,121
8,186
12,078
16,834
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lancelot
Ghost_Tidus
Lancelot
19
8 / 1 / 23
12,850
1,071
23,410
11,140
12,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
10 / 2 / 23
14,001
1,167
24,252
9,352
5,197
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
9 / 1 / 24
13,637
1,136
33,828
11,550
7,059
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
163
6
Kills
40
40
Deaths
6
15
Assists
123
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AllProfanity
Yu Huang
10
1
27
23.5
L
Ymir
BT 730
Ymir
1
2
5
1.75
L
Artemis
Berzaboy5
Artemis
0
13
2
0.08
L
Achilles
0
8
3
0.19
W
Khepri
3
1
26
16
W
Lancelot
Ghost_Tidus
Lancelot
8
1
23
19.5
L
3
10
2
0.4
W
10
2
23
10.75
L
Thanatos
2
7
3
0.5
W
9
1
24
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,936
Damage
116,982
125,177
Taken
51,104
114,975
Mitigated
45,673
4,897
Healing
13,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AllProfanity
Yu Huang
27,306
4,067
785
2,123
6,984
4,000
0
2,544
4,440
62,823
0
L
Ymir
BT 730
Ymir
8,139
1,610
0
0
25,675
36,953
0
7,197
18,203
26,886
0
L
Artemis
Berzaboy5
Artemis
7,580
3,822
0
0
24,952
11,066
0
7,232
17,388
0
19,993
L
Achilles
7,098
2,056
0
419
29,302
45,627
0
7,924
21,074
0
18,800
W
Khepri
8,186
681
553
1,751
12,078
16,834
0
4,796
7,242
14,195
0
W
Lancelot
Ghost_Tidus
Lancelot
23,410
4,378
0
3,538
11,140
12,583
0
3,927
7,177
0
33,160
L
12,779
1,556
0
0
25,412
11,232
0
7,563
17,563
36,293
0
W
24,252
3,856
0
0
9,352
5,197
0
4,897
4,411
0
48,793
L
Thanatos
10,340
1,325
0
4,478
19,836
10,097
0
4,233
15,457
0
26,477
W
33,828
23,972
108
4,610
11,550
7,059
0
4,754
6,796
0
50,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,816
Gold Earned
67,644
179
Minions Killed
225
3
Camps Cleared
11
992,831
Distance Traveled
1,165,955
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
13,699
1,142
97
8
1
215,746
0
L
Ymir
11,520
960
34
3
0
214,443
0
L
Artemis
10,319
860
30
3
0
175,598
0
L
Achilles
10,695
891
28
2
0
171,953
0
W
Khepri
13,457
1,121
13
1
0
220,379
0
W
Lancelot
12,850
1,071
17
1
1
272,331
0
L
Nox
11,773
981
48
4
0
192,266
0
W
Susano
14,001
1,167
46
4
7
255,124
1
L
Thanatos
11,509
959
39
3
3
238,571
0
W
Artemis
13,637
1,136
52
4
2
202,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role