Player Matchup

Jing Wei
Jing Wei
HydroKidd
Jing Wei
Level 61
God Stats
0W - 6L
1,294 SR
Queue Stats
5W - 11L
1,478 Elo+
Party 1
Set
Set
MamaMonty
Set
Level 60
God Stats
2W - 3L
1,331 SR
Queue Stats
16W - 29L
1,387 Elo+
Party 1
Sol
Sol
Perrington
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,306 Elo+
Party 1
Ymir
Ymir
SussuyBalls
Ymir
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Bakasura
Bakasura
oongaboonga0922
Bakasura
Level 86
God Stats
1W - 2L
1,484 SR
Queue Stats
228W - 231L
1,514 Elo+
Party 1
Team Averages
Level 52
1,422 SR
1,437 Elo+

VS

Team Averages
Level 67
1,564 SR
1,452 Elo+
He Bo
He Bo
Kryoplayton
He Bo
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,426 Elo+
Party 2
Lancelot
Lancelot
Paragon03
Lancelot
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
78W - 88L
1,505 Elo+
Party 3
Ymir
Ymir
cantral
Ymir
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,365 Elo+
Party 2
Anhur
Anhur
coolblublox
Anhur
Level 16
God Stats
2W - 0L
1,700 SR
Queue Stats
17W - 17L
1,419 Elo+
Party 2
Thoth
Thoth
xXAssassin2799Xx
Thoth
Level 122
God Stats
4W - 3L
1,622 SR
Queue Stats
178W - 167L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
HydroKidd
Jing Wei
10
1 / 2 / 1
6,356
424
4,368
9,895
3,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 6 / 1
5,806
387
2,248
13,556
4,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 0
6,125
408
2,147
8,034
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 3 / 1
6,347
423
5,606
15,951
12,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
12
0 / 2 / 0
7,124
475
3,112
14,553
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
7,335
489
4,207
8,530
2,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Paragon03
Lancelot
15
4 / 0 / 1
9,249
617
11,727
8,103
4,861
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
cantral
Ymir
12
1 / 1 / 6
7,705
514
5,306
8,348
5,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
6 / 1 / 1
7,877
525
10,406
8,104
2,914
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 3
8,913
594
10,592
5,895
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
18
18
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
HydroKidd
Jing Wei
1
2
1
0.75
W
1
1
3
2.5
L
0
6
1
0.08
W
Lancelot
Paragon03
Lancelot
4
0
1
4.5
L
0
5
0
0
L
1
3
1
0.5
W
Ymir
cantral
Ymir
1
1
6
4
W
6
1
1
6.5
L
Bakasura
0
2
0
0
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,481
Damage
42,238
61,989
Taken
38,980
28,728
Mitigated
18,217
9,274
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
HydroKidd
Jing Wei
4,368
2,908
0
2,765
9,895
3,001
630
2,093
7,802
0
40,523
W
4,207
425
0
4,266
8,530
2,713
0
439
8,021
55,387
0
L
2,248
954
396
2,437
13,556
4,778
0
2,517
10,919
0
22,519
W
Lancelot
Paragon03
Lancelot
11,727
2,540
0
3,767
8,103
4,861
0
390
7,563
0
73,698
L
2,147
600
0
521
8,034
2,817
0
4,703
3,013
36,109
0
L
5,606
1,661
0
1,062
15,951
12,282
275
4,674
11,223
21,786
0
W
Ymir
cantral
Ymir
5,306
1,469
0
3,039
8,348
5,468
243
3,121
5,156
22,670
0
W
10,406
6,721
0
2,188
8,104
2,914
1,009
2,731
5,279
0
50,323
L
Bakasura
3,112
2,212
0
2,093
14,553
5,850
0
5,410
8,927
0
49,519
W
10,592
478
0
1,430
5,895
2,261
292
1,072
4,783
66,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,758
Gold Earned
41,079
297
Minions Killed
475
0
Camps Cleared
0
1,371,517
Distance Traveled
1,399,811
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,356
424
66
4
0
288,956
3
W
He Bo
7,335
489
90
6
0
259,856
0
L
Set
5,806
387
34
2
0
242,413
3
W
Lancelot
9,249
617
147
10
0
330,195
1
L
Sol
6,125
408
52
3
0
254,159
2
L
Ymir
6,347
423
34
2
0
232,017
3
W
Ymir
7,705
514
31
2
0
242,047
4
W
Anhur
7,877
525
82
5
0
256,492
0
L
Bakasura
7,124
475
111
7
0
353,972
3
W
Thoth
8,913
594
125
8
0
311,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role