Player Matchup

Horus
Horus
Gold V
Kykeus
Horus
Gold V
Level 99
God Stats
4W - 8L
1,382 SR
Queue Stats
50W - 58L
1,273 MMR
Party 1
Ganesha
Ganesha
Gold V
Saber_XXL
Ganesha
Gold V
Level 64
God Stats
4W - 4L
1,827 SR
Queue Stats
361W - 375L
1,318 MMR
Solo
Baba Yaga
Baba Yaga
Gold III
ZI R3LO4DZ ZI
Baba Yaga
Gold III
Level 87
God Stats
1W - 3L
1,286 SR
Queue Stats
270W - 276L
1,368 MMR
Solo
Awilix
Awilix
Gold V
ahpw
Awilix
Gold V
Level 109
God Stats
30W - 25L
1,552 SR
Queue Stats
173W - 170L
1,364 MMR
Party 1
Izanami
Izanami
Gold IV
aidanwilli
Izanami
Gold IV
Level 128
God Stats
22W - 29L
1,491 SR
Queue Stats
651W - 659L
1,320 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 97
1,508 SR
1,329 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,518 SR
1,363 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver III
JFZoidberg
Bakasura
Silver III
Level 125
God Stats
11W - 13L
1,501 SR
Queue Stats
35W - 47L
1,164 MMR
Party 2
Scylla
Scylla
Gold III
Mr_Iglooo
Scylla
Gold III
Level 118
God Stats
8W - 8L
1,463 SR
Queue Stats
72W - 73L
1,533 MMR
Party 2
Mulan
Mulan
Gold IV
PancrialUpercut
Mulan
Gold IV
Level 160
God Stats
39W - 30L
1,545 SR
Queue Stats
444W - 454L
1,325 MMR
Solo
Geb
Geb
Gold V
PegarAki
Geb
Gold V
Level 160
God Stats
6W - 4L
1,580 SR
Queue Stats
187W - 192L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kykeus
Horus
18
4 / 7 / 2
12,794
441
18,614
31,839
35,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
Saber_XXL
Ganesha
17
0 / 6 / 7
11,839
408
8,785
29,380
33,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
ZI R3LO4DZ ZI
Baba Yaga
19
0 / 5 / 6
12,266
423
26,352
20,387
11,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Awilix
ahpw
Awilix
19
5 / 7 / 2
13,016
449
17,448
30,934
16,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
aidanwilli
Izanami
19
5 / 3 / 0
12,880
444
17,650
24,549
10,809
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ChernobogMercuryArachneCabrakan

VS

Bans
HelLancelotPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
5 / 2 / 9
14,953
516
25,195
18,464
8,009
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
JFZoidberg
Bakasura
20
10 / 3 / 3
16,055
554
20,715
29,775
16,513
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
Mr_Iglooo
Scylla
20
4 / 4 / 8
13,402
462
19,207
17,983
6,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
9 / 3 / 12
15,720
542
34,268
36,986
39,418
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 2 / 16
12,682
437
9,923
23,970
28,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
76
14
Kills
28
28
Deaths
14
17
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
2
9
4.75
W
Bakasura
JFZoidberg
Bakasura
10
3
3
3.83
L
Horus
Kykeus
Horus
4
7
2
0.71
W
Scylla
Mr_Iglooo
Scylla
4
4
8
2
W
9
3
12
5
W
0
2
16
4
L
Ganesha
Saber_XXL
Ganesha
0
6
7
0.58
L
Baba Yaga
ZI R3LO4DZ ZI
Baba Yaga
0
5
6
0.6
L
Awilix
ahpw
Awilix
5
7
2
0.86
L
Izanami
aidanwilli
Izanami
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,849
Damage
109,308
137,089
Taken
127,178
107,595
Mitigated
99,592
36,093
Healing
41,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
25,195
1,126
0
2,721
18,464
8,009
116
3,087
15,291
141,671
0
W
Bakasura
JFZoidberg
Bakasura
20,715
11,834
0
10,119
29,775
16,513
905
6,074
23,430
0
157,696
L
Horus
Kykeus
Horus
18,614
8,204
1,385
8,439
31,839
35,929
184
9,628
20,741
0
79,874
W
Scylla
Mr_Iglooo
Scylla
19,207
1,263
0
1,035
17,983
6,753
712
6,500
11,440
115,082
0
W
34,268
4,669
0
18,713
36,986
39,418
1,806
8,936
27,145
0
132,155
W
9,923
604
1,439
7,261
23,970
28,899
435
10,912
12,795
35,006
0
L
Ganesha
Saber_XXL
Ganesha
8,785
839
4,279
4,063
29,380
33,006
0
12,819
14,957
43,050
0
L
Baba Yaga
ZI R3LO4DZ ZI
Baba Yaga
26,352
967
0
6,087
20,387
11,369
0
6,992
12,704
130,842
0
L
Awilix
ahpw
Awilix
17,448
8,350
0
5,997
30,934
16,482
953
9,738
20,611
0
106,277
L
Izanami
aidanwilli
Izanami
17,650
12,569
0
5,843
24,549
10,809
0
15,148
9,186
0
122,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,795
Gold Earned
72,812
662
Minions Killed
795
0
Camps Cleared
0
2,678,805
Distance Traveled
2,845,091
19
Wards Purchased
49
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,953
516
204
7
0
555,858
9
W
Bakasura
16,055
554
227
8
0
630,563
5
L
Horus
12,794
441
105
4
0
518,533
0
W
Scylla
13,402
462
148
5
0
520,433
8
W
Mulan
15,720
542
189
7
0
560,613
10
W
Geb
12,682
437
27
1
0
577,624
17
L
Ganesha
11,839
408
19
1
0
503,584
6
L
Baba Yaga
12,266
423
218
8
0
537,020
7
L
Awilix
13,016
449
129
4
0
584,131
4
L
Izanami
12,880
444
191
7
0
535,537
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role