Player Matchup

Izanami
Izanami
Mindhostage
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 148L
1,442 Elo+
Party 3
Janus
Janus
TheShamburglar
Janus
Level 69
God Stats
1W - 6L
1,370 SR
Queue Stats
80W - 94L
1,432 Elo+
Party 3
Khepri
Khepri
Thesmallpotato
Khepri
Level 93
God Stats
35W - 26L
1,616 SR
Queue Stats
118W - 106L
1,485 Elo+
Party 3
Hercules
Hercules
lurrydogg304
Hercules
Level 118
God Stats
0W - 1L
1,316 SR
Queue Stats
126W - 131L
1,438 Elo+
Party 3
Bakasura
Bakasura
sedacsac
Bakasura
Level 107
God Stats
13W - 7L
1,723 SR
Queue Stats
106W - 105L
1,451 Elo+
Party 3
Team Averages
Level 90
1,505 SR
1,449 Elo+

VS

Team Averages
Level 138
1,570 SR
1,546 Elo+
Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
NoseRunning
Geb
Level 109
God Stats
6W - 1L
1,848 SR
Queue Stats
170W - 147L
1,581 Elo+
Party 1
He Bo
He Bo
mikejoneslol
He Bo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 146L
1,584 Elo+
Party 1
Kali
Kali
squidlyy
Kali
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 153L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mindhostage
Izanami
10
0 / 3 / 0
6,003
462
2,636
7,244
2,192
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 7 / 0
5,859
451
4,367
7,001
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
0 / 2 / 0
5,519
425
1,442
4,913
3,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
lurrydogg304
Hercules
10
1 / 2 / 0
5,874
452
3,249
9,969
8,952
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
sedacsac
Bakasura
10
0 / 3 / 1
6,038
464
2,746
13,532
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
11 / 0 / 1
9,166
705
11,983
5,987
2,344
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
 
Ymir
12
3 / 1 / 9
7,863
605
5,515
6,793
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 0 / 8
6,806
524
1,428
6,020
3,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 1 / 1
8,038
618
5,963
5,699
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
13
2 / 0 / 1
7,584
583
4,975
7,751
2,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
17
17
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
11
0
1
11.5
W
Ymir
 
Ymir
3
1
9
7.5
L
Izanami
Mindhostage
Izanami
0
3
0
0
W
0
0
8
4
L
1
7
0
0.14
L
0
2
0
0
L
Hercules
lurrydogg304
Hercules
1
2
0
0.5
W
1
1
1
1.5
L
Bakasura
sedacsac
Bakasura
0
3
1
0.17
W
Kali
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,440
Damage
29,864
42,659
Taken
32,250
22,888
Mitigated
14,507
7,224
Healing
11,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
11,983
6,545
0
695
5,987
2,344
756
2,637
3,287
0
76,323
W
Ymir
 
Ymir
5,515
1,209
0
3,421
6,793
3,737
245
1,626
5,105
49,709
0
L
Izanami
Mindhostage
Izanami
2,636
1,505
0
835
7,244
2,192
1,140
219
7,025
0
45,518
W
1,428
199
0
1,906
6,020
3,820
0
1,820
4,200
15,296
0
L
4,367
502
0
0
7,001
2,397
0
1,587
5,414
24,466
0
L
1,442
173
0
527
4,913
3,902
0
963
3,922
9,986
0
L
Hercules
lurrydogg304
Hercules
3,249
325
0
3,346
9,969
8,952
0
6,903
2,890
0
25,083
W
5,963
706
0
677
5,699
1,744
361
76
5,294
51,132
0
L
Bakasura
sedacsac
Bakasura
2,746
2,151
0
2,516
13,532
5,445
0
3,014
10,502
0
30,700
W
Kali
4,975
2,394
0
4,745
7,751
2,862
840
443
7,143
0
52,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,293
Gold Earned
39,457
267
Minions Killed
415
0
Camps Cleared
0
1,247,838
Distance Traveled
1,240,464
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,166
705
113
9
0
250,693
1
W
Ymir
7,863
605
86
7
0
248,262
4
L
Izanami
6,003
462
90
7
0
211,337
4
W
Geb
6,806
524
15
1
0
276,092
4
L
Janus
5,859
451
44
3
0
228,202
1
L
Khepri
5,519
425
13
1
0
269,797
6
L
Hercules
5,874
452
52
4
0
249,243
2
W
He Bo
8,038
618
111
9
0
222,046
5
L
Bakasura
6,038
464
68
5
0
289,259
2
W
Kali
7,584
583
90
7
0
243,371
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role