Player Matchup

Scylla
Scylla
HazelVenom
Scylla
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
192W - 181L
1,439 Elo+
Solo
Chiron
Chiron
Silvrskull
Chiron
Level 111
God Stats
39W - 23L
1,915 SR
Queue Stats
161W - 144L
1,412 Elo+
Party 1
Yemoja
Yemoja
biggdaddydubs
Yemoja
Level 149
God Stats
2W - 4L
1,386 SR
Queue Stats
588W - 479L
1,540 Elo+
Party 1
Team Averages
Level 138
1,600 SR
1,464 Elo+

VS

Team Averages
Level 104
1,457 SR
1,457 Elo+
Bakasura
Bakasura
Detective_Neo
Bakasura
Level 122
God Stats
5W - 9L
1,670 SR
Queue Stats
99W - 154L
1,420 Elo+
Party 2
Terra
Terra
MrFreezy30
Terra
Level 125
God Stats
23W - 19L
1,282 SR
Queue Stats
483W - 434L
1,526 Elo+
Solo
Kukulkan
Kukulkan
SaintessValkyrie
Kukulkan
Level 65
God Stats
7W - 9L
1,418 SR
Queue Stats
27W - 32L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HazelVenom
Scylla
16
2 / 4 / 0
11,108
793
8,844
8,772
3,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
Silvrskull
Chiron
8
0 / 2 / 0
7,386
528
3,635
5,363
2,098
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
7,391
528
1,801
5,711
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Detective_Neo
Bakasura
14
5 / 1 / 3
10,288
735
5,921
7,431
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
13
1 / 0 / 7
9,935
710
3,623
9,889
9,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 1 / 5
10,247
732
8,028
9,037
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
8
8
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Detective_Neo
Bakasura
5
1
3
6.5
W
Scylla
HazelVenom
Scylla
2
4
0
0.5
L
Terra
1
0
7
4.5
L
2
1
5
4.5
W
Chiron
Silvrskull
Chiron
0
2
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,280
Damage
17,572
19,846
Taken
26,357
9,341
Mitigated
16,988
3,303
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Detective_Neo
Bakasura
5,921
4,036
0
2,893
7,431
4,001
2,120
2,051
5,380
0
41,110
W
Scylla
HazelVenom
Scylla
8,844
285
0
250
8,772
3,695
0
5,634
2,737
56,749
0
L
Terra
3,623
320
762
3,176
9,889
9,416
540
3,416
6,473
12,240
0
L
8,028
1,078
0
1,748
9,037
3,571
453
5,867
3,170
29,748
0
W
Chiron
Silvrskull
Chiron
3,635
1,124
475
895
5,363
2,098
0
3,282
1,841
0
10,127
W
1,801
198
906
777
5,711
3,548
0
2,573
2,331
8,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,885
Gold Earned
30,470
137
Minions Killed
170
2
Camps Cleared
13
462,697
Distance Traveled
759,262
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,288
735
91
7
12
306,398
0
W
Scylla
11,108
793
101
7
2
229,520
2
L
Terra
9,935
710
16
1
0
236,574
2
L
Kukulkan
10,247
732
63
5
1
216,290
2
W
Chiron
7,386
528
15
1
0
122,391
3
W
Yemoja
7,391
528
21
2
0
110,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role