Player Matchup

Fenrir
Fenrir
ADRO7O7
Fenrir
Level 68
God Stats
3W - 5L
1,531 SR
Queue Stats
236W - 231L
1,578 Elo+
Solo
Heimdallr
Heimdallr
H1ghFashion
Heimdallr
Level 106
God Stats
16W - 15L
1,551 SR
Queue Stats
401W - 352L
1,591 Elo+
Party 1
Achilles
Achilles
SoloLane12
Achilles
Level 126
God Stats
8W - 7L
1,334 SR
Queue Stats
383W - 346L
1,561 Elo+
Party 1
Hera
Hera
ZKells
Hera
Level 67
God Stats
3W - 0L
1,872 SR
Queue Stats
347W - 301L
1,626 Elo+
Party 1
Khepri
Khepri
rribarra
Khepri
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 70L
1,479 Elo+
Solo
Team Averages
Level 99
1,558 SR
1,567 Elo+

VS

Team Averages
Level 101
1,547 SR
1,544 Elo+
Ymir
Ymir
Dominantseal451
Ymir
Level 144
God Stats
1W - 4L
1,434 SR
Queue Stats
121W - 163L
1,574 Elo+
Party 2
Neith
Neith
Johnny009
Neith
Level 105
God Stats
4W - 7L
1,460 SR
Queue Stats
113W - 150L
1,587 Elo+
Party 2
Mercury
Mercury
Mastertwinkee123
Mercury
Level 124
God Stats
2W - 4L
1,653 SR
Queue Stats
74W - 127L
1,464 Elo+
Party 2
Nu Wa
Nu Wa
SsoftTacoss
Nu Wa
Level 45
God Stats
1W - 1L
1,959 SR
Queue Stats
146W - 91L
1,604 Elo+
Solo
Horus
Horus
jimbucc21
Horus
Level 87
God Stats
0W - 3L
1,232 SR
Queue Stats
141W - 201L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ADRO7O7
Fenrir
17
4 / 2 / 9
10,995
524
10,705
17,678
9,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Heimdallr
H1ghFashion
Heimdallr
18
3 / 3 / 4
11,671
556
11,013
16,110
9,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
SoloLane12
Achilles
19
10 / 0 / 6
12,824
611
19,828
19,957
25,630
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hera
ZKells
Hera
17
4 / 4 / 11
10,904
519
17,604
13,910
7,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
rribarra
Khepri
15
1 / 1 / 12
10,312
491
4,741
14,016
17,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 3
9,177
437
8,003
23,284
32,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Neith
Johnny009
Neith
16
4 / 5 / 1
10,010
477
15,017
16,572
8,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 5 / 2
8,956
426
7,011
20,009
9,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 1 / 4
8,658
412
13,039
11,402
5,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
jimbucc21
Horus
16
0 / 8 / 1
9,014
429
3,636
16,726
13,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
21
22
Kills
10
10
Deaths
22
42
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ADRO7O7
Fenrir
4
2
9
4.25
L
2
3
3
1.17
W
Heimdallr
H1ghFashion
Heimdallr
3
3
4
1.67
L
Neith
Johnny009
Neith
4
5
1
0.9
L
2
5
2
0.6
W
Achilles
SoloLane12
Achilles
10
0
6
13
L
2
1
4
4
W
Hera
ZKells
Hera
4
4
11
2.38
L
Horus
jimbucc21
Horus
0
8
1
0.06
W
Khepri
rribarra
Khepri
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,891
Damage
46,706
81,671
Taken
87,993
68,372
Mitigated
69,437
25,455
Healing
15,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ADRO7O7
Fenrir
10,705
2,685
0
9,058
17,678
9,133
750
4,173
13,131
0
101,259
L
8,003
2,261
0
2,602
23,284
32,515
0
9,460
13,824
28,958
0
W
Heimdallr
H1ghFashion
Heimdallr
11,013
6,742
0
3,656
16,110
9,053
4,293
2,903
12,938
0
117,766
L
Neith
Johnny009
Neith
15,017
7,044
0
5,515
16,572
8,948
63
2,457
14,115
0
94,139
L
7,011
3,302
0
2,388
20,009
9,114
0
5,504
14,499
0
77,368
W
Achilles
SoloLane12
Achilles
19,828
3,303
0
10,361
19,957
25,630
192
3,314
16,052
0
104,988
L
13,039
2,646
117
1,600
11,402
5,593
0
3,496
7,906
71,404
0
W
Hera
ZKells
Hera
17,604
5,506
0
1,005
13,910
7,256
973
5,502
7,995
116,918
0
L
Horus
jimbucc21
Horus
3,636
1,522
315
3,141
16,726
13,267
0
1,428
15,298
0
71,303
W
Khepri
rribarra
Khepri
4,741
647
0
1,375
14,016
17,300
188
4,470
9,259
31,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,706
Gold Earned
45,815
656
Minions Killed
508
0
Camps Cleared
0
2,073,444
Distance Traveled
1,858,688
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,995
524
131
6
0
451,115
8
L
Ymir
9,177
437
20
1
0
365,538
7
W
Heimdallr
11,671
556
164
8
0
370,803
0
L
Neith
10,010
477
140
7
0
338,104
5
L
Mercury
8,956
426
110
5
0
459,499
5
W
Achilles
12,824
611
158
8
0
454,921
0
L
Nu Wa
8,658
412
119
6
0
359,242
7
W
Hera
10,904
519
155
7
0
374,770
1
L
Horus
9,014
429
119
6
0
336,305
4
W
Khepri
10,312
491
48
2
0
421,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role