Player Matchup

Atlas
Atlas
CompleteManiacs
Atlas
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 78L
1,633 Elo+
Party 1
Tiamat
Tiamat
NubishProGamer
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Da Ji
Da Ji
Zorokitsune
Da Ji
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
187W - 92L
1,641 Elo+
Party 1
Team Averages
Level 34
1,500 SR
1,591 Elo+

VS

Team Averages
Level 77
1,463 SR
1,363 Elo+
Charybdis
Charybdis
BVaughan28
Charybdis
Level 48
God Stats
4W - 3L
1,489 SR
Queue Stats
56W - 78L
1,291 Elo+
Party 2
Hades
Hades
IvanonPC
Hades
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 52L
1,380 Elo+
Party 2
Cthulhu
Cthulhu
J4Y933
Cthulhu
Level 58
God Stats
106W - 154L
1,400 SR
Queue Stats
252W - 362L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
8,409
647
7,321
21,124
21,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 10 / 2
7,394
569
2,064
14,101
6,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 6 / 0
8,036
618
5,889
18,650
9,180
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BVaughan28
Charybdis
14
4 / 1 / 12
9,399
723
12,304
8,674
3,667
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
IvanonPC
Hades
15
11 / 1 / 9
10,973
844
23,519
13,953
11,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cthulhu
J4Y933
Cthulhu
12
5 / 0 / 10
9,196
707
9,399
10,383
12,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
20
20
Deaths
2
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BVaughan28
Charybdis
4
1
12
10
L
1
4
1
0.38
W
Hades
IvanonPC
Hades
11
1
9
15.5
W
Cthulhu
J4Y933
Cthulhu
5
0
10
10
L
0
10
2
0.1
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,274
Damage
45,222
53,875
Taken
33,010
36,920
Mitigated
27,699
3,121
Healing
12,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BVaughan28
Charybdis
12,304
5,931
326
1,705
8,674
3,667
1,553
3,348
5,278
0
32,876
L
7,321
2,901
0
1,400
21,124
21,448
0
9,807
10,841
23,260
0
W
Hades
IvanonPC
Hades
23,519
4,520
665
7,683
13,953
11,665
615
3,258
10,592
45,452
0
W
Cthulhu
J4Y933
Cthulhu
9,399
528
0
2,074
10,383
12,367
157
2,772
7,494
23,531
0
L
2,064
680
130
952
14,101
6,292
0
9,061
4,436
12,711
0
L
5,889
1,193
420
219
18,650
9,180
0
12,377
5,380
0
21,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,839
Gold Earned
29,568
73
Minions Killed
132
4
Camps Cleared
4
629,564
Distance Traveled
712,713
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,399
723
47
4
0
222,823
0
L
Atlas
8,409
647
20
2
0
235,951
1
W
Hades
10,973
844
68
5
3
209,818
1
W
Cthulhu
9,196
707
17
1
1
280,072
0
L
Tiamat
7,394
569
22
2
0
159,494
0
L
Da Ji
8,036
618
31
2
4
234,119
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role