Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kali038440
Ah Muzen Cab
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 6L
1,406 Elo+
Solo
Odin
Odin
Killawatt414
Odin
Level 151
God Stats
147W - 135L
1,569 SR
Queue Stats
328W - 378L
1,584 Elo+
Solo
Team Averages
Level 108
1,523 SR
1,497 Elo+

VS

Team Averages
Level 112
1,641 SR
1,566 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
IlKAN3KI_K3NlI
Artemis
Level 40
God Stats
2W - 2L
1,856 SR
Queue Stats
23W - 27L
1,605 Elo+
Solo
Cerberus
Cerberus
xAlex ASx
Cerberus
Level 137
God Stats
3W - 3L
1,566 SR
Queue Stats
25W - 25L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
5 / 4 / 4
9,669
744
11,921
11,458
5,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
Kali038440
Ah Muzen Cab
14
5 / 1 / 6
9,735
749
12,112
8,467
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 1 / 8
8,961
689
4,994
9,991
8,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
3 / 2 / 2
8,995
692
7,882
7,062
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 5 / 3
8,793
676
10,202
11,431
4,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
xAlex ASx
Cerberus
12
0 / 5 / 5
8,545
657
6,117
14,424
14,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
12
Kills
6
6
Deaths
12
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
4
4
1.75
L
Yu Huang
 
Yu Huang
3
2
2
2
L
3
5
3
0.9
W
Ah Muzen Cab
Kali038440
Ah Muzen Cab
5
1
6
8
W
2
1
8
6
L
Cerberus
xAlex ASx
Cerberus
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,027
Damage
24,201
29,916
Taken
32,917
16,949
Mitigated
22,469
7,857
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,921
413
1,919
4,389
11,458
5,538
693
5,246
6,068
42,193
0
L
Yu Huang
 
Yu Huang
7,882
346
0
1,250
7,062
3,162
0
3,254
3,776
34,492
0
L
10,202
3,514
0
820
11,431
4,641
0
4,652
6,612
0
24,251
W
Ah Muzen Cab
Kali038440
Ah Muzen Cab
12,112
4,813
0
655
8,467
3,254
1,093
4,064
4,309
0
40,093
W
4,994
788
0
894
9,991
8,157
0
4,414
5,259
0
12,645
L
Cerberus
xAlex ASx
Cerberus
6,117
204
0
2,887
14,424
14,666
0
4,274
9,798
12,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,365
Gold Earned
26,333
148
Minions Killed
143
8
Camps Cleared
2
666,553
Distance Traveled
689,487
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,669
744
70
5
4
217,198
2
L
Yu Huang
8,995
692
81
6
0
231,136
1
L
Artemis
8,793
676
35
3
0
212,425
1
W
Ah Muzen Cab
9,735
749
62
5
4
208,093
0
W
Odin
8,961
689
16
1
0
241,262
2
L
Cerberus
8,545
657
27
2
2
245,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role