Player Matchup

Sol
Sol
Silver I
Predatore211
Sol
Silver I
Level 156
God Stats
2W - 0L
1,527 SR
Queue Stats
4W - 2L
1,533 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 156
1,527 SR
1,533 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 64
1,033 SR
1,289 MMR
Hun Batz
Hun Batz
Bronze V
OopsAteMyMom
Hun Batz
Bronze V
Level 64
God Stats
0W - 2L
1,033 SR
Queue Stats
1W - 10L
1,289 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
5,859
1,172
5,315
3,763
1,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
LokiAh Muzen CabHe BoAnubisOlorun

VS

Bans
UllrKaliSkadiFreyaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
OopsAteMyMom
Hun Batz
8
0 / 3 / 0
4,161
832
1,633
6,113
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
OopsAteMyMom
Hun Batz
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,315
Damage
1,633
3,763
Taken
6,113
1,722
Mitigated
2,607
2,714
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
OopsAteMyMom
Hun Batz
1,633
520
0
0
6,113
2,607
0
4,393
1,720
0
10,759
W
5,315
3,043
0
2,714
3,763
1,722
1,211
241
3,522
23,340
4,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,859
Gold Earned
4,161
58
Minions Killed
24
5
Camps Cleared
0
93,838
Distance Traveled
98,782
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,161
832
24
5
0
98,782
0
W
Sol
5,859
1,172
58
12
5
93,838
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role