Player Matchup

Atlas
Atlas
Mr Fantastic5
Atlas
Level 120
God Stats
7W - 9L
1,435 SR
Queue Stats
291W - 319L
1,420 Elo+
Solo
Nu Wa
Nu Wa
Nickauthentic
Nu Wa
Level 125
God Stats
12W - 7L
1,511 SR
Queue Stats
31W - 31L
1,374 Elo+
Solo
Bakasura
Bakasura
ThunderPepper
Bakasura
Level 127
God Stats
8W - 6L
1,787 SR
Queue Stats
189W - 144L
1,487 Elo+
Party 2
Janus
Janus
Thx4NothinObama
Janus
Level 128
God Stats
12W - 8L
1,497 SR
Queue Stats
299W - 251L
1,467 Elo+
Party 2
Xbalanque
Xbalanque
theresAchamp16
Xbalanque
Level 98
God Stats
3W - 1L
1,696 SR
Queue Stats
3W - 4L
1,535 Elo+
Solo
Team Averages
Level 120
1,585 SR
1,457 Elo+

VS

Team Averages
Level 103
1,483 SR
1,413 Elo+
Gilgamesh
Gilgamesh
DeathShadow6969
Gilgamesh
Level 149
God Stats
1W - 1L
1,479 SR
Queue Stats
13W - 25L
1,360 Elo+
Party 1
Kukulkan
Kukulkan
John C ReiIly
Kukulkan
Level 85
God Stats
7W - 6L
1,508 SR
Queue Stats
43W - 27L
1,476 Elo+
Solo
Bastet
Bastet
RemedyJ46
Bastet
Level 119
God Stats
3W - 9L
1,544 SR
Queue Stats
322W - 367L
1,400 Elo+
Solo
Atlas
Atlas
SilkenHunter D
Atlas
Level 96
God Stats
4W - 3L
1,480 SR
Queue Stats
11W - 21L
1,378 Elo+
Party 1
Tiamat
Tiamat
Superstar11020
Tiamat
Level 65
God Stats
10W - 11L
1,402 SR
Queue Stats
147W - 170L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 8
11,597
1,054
9,108
7,776
9,041
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
4 / 0 / 7
11,268
1,024
15,395
3,577
1,427
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ThunderPepper
Bakasura
17
7 / 2 / 6
12,725
1,157
14,992
15,195
9,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
1 / 1 / 11
11,025
1,002
15,533
7,794
3,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
theresAchamp16
Xbalanque
17
0 / 2 / 11
10,468
952
7,727
10,042
4,309
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Team 1 Tickets

234

VS

Team 2 Tickets

176

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DeathShadow6969
Gilgamesh
16
1 / 2 / 3
10,345
940
4,186
10,229
10,801
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Kukulkan
John C ReiIly
Kukulkan
16
0 / 3 / 3
10,607
964
13,398
11,126
5,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
RemedyJ46
Bastet
15
1 / 3 / 1
9,697
882
3,576
6,676
3,195
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 2
11,994
1,090
7,941
22,434
27,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
1 / 2 / 3
10,549
959
9,343
15,519
9,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
17
16
Kills
5
5
Deaths
16
43
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DeathShadow6969
Gilgamesh
1
2
3
1.25
L
Kukulkan
John C ReiIly
Kukulkan
0
3
3
0.5
W
4
0
8
8
W
4
0
7
7.5
L
Bastet
RemedyJ46
Bastet
1
3
1
0.5
L
2
6
2
0.5
L
1
2
3
1.25
W
Bakasura
ThunderPepper
Bakasura
7
2
6
5
W
1
1
11
6.5
W
Xbalanque
theresAchamp16
Xbalanque
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,755
Damage
38,444
44,384
Taken
65,984
27,547
Mitigated
57,261
6,219
Healing
6,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DeathShadow6969
Gilgamesh
4,186
802
0
1,650
10,229
10,801
0
7,308
2,745
0
13,666
L
Kukulkan
John C ReiIly
Kukulkan
13,398
757
0
725
11,126
5,508
0
6,595
3,739
62,984
0
W
9,108
2,456
351
288
7,776
9,041
0
5,570
2,060
22,111
0
W
15,395
4,539
0
0
3,577
1,427
0
2,690
875
41,014
0
L
Bastet
RemedyJ46
Bastet
3,576
1,066
317
543
6,676
3,195
0
3,638
2,767
0
6,479
L
7,941
3,114
0
1,971
22,434
27,807
0
12,578
8,615
42,721
0
L
9,343
404
0
1,050
15,519
9,950
0
9,917
5,252
31,960
0
W
Bakasura
ThunderPepper
Bakasura
14,992
10,042
0
3,596
15,195
9,598
0
8,880
5,687
0
29,393
W
15,533
72
137
913
7,794
3,172
0
5,513
2,143
35,688
0
W
Xbalanque
theresAchamp16
Xbalanque
7,727
3,468
0
934
10,042
4,309
0
7,239
2,665
0
23,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,083
Gold Earned
53,192
230
Minions Killed
285
13
Camps Cleared
5
1,079,478
Distance Traveled
973,270
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,345
940
20
2
1
216,760
0
L
Kukulkan
10,607
964
126
11
2
220,771
0
W
Atlas
11,597
1,054
41
4
0
220,147
2
W
Nu Wa
11,268
1,024
70
6
0
172,522
0
L
Bastet
9,697
882
2
0
0
132,001
0
L
Atlas
11,994
1,090
55
5
0
192,795
1
L
Tiamat
10,549
959
82
7
2
210,943
0
W
Bakasura
12,725
1,157
44
4
10
248,154
1
W
Janus
11,025
1,002
47
4
2
227,095
0
W
Xbalanque
10,468
952
28
3
1
211,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role