Player Matchup

Bellona
Bellona
 
Bellona
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
IWillReport
Skadi
Level 129
God Stats
8W - 7L
1,627 SR
Queue Stats
171W - 149L
1,582 Elo+
Solo
Team Averages
Level 148
1,525 SR
1,516 Elo+

VS

Team Averages
Level 151
1,499 SR
1,734 Elo+
Artio
Artio
 
Artio
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Aiyawa
Cupid
Level 160
God Stats
1W - 0L
1,860 SR
Queue Stats
23W - 14L
1,791 Elo+
Party 2
Baron Samedi
Baron Samedi
Retrổ
Baron Samedi
Level 158
God Stats
1W - 0L
1,476 SR
Queue Stats
14W - 8L
1,861 Elo+
Party 2
Hercules
Hercules
joepescigaming
Hercules
Level 129
God Stats
1W - 0L
1,456 SR
Queue Stats
34W - 38L
1,589 Elo+
Solo
Persephone
Persephone
secondstory
Persephone
Level 160
God Stats
1W - 0L
1,200 SR
Queue Stats
31W - 5L
1,929 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 6 / 2
7,288
729
9,702
16,039
15,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
 
Baron Samedi
13
1 / 2 / 2
6,945
695
11,098
8,315
4,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
 
Geb
12
0 / 3 / 3
6,883
688
5,986
16,052
14,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
 
He Bo
12
0 / 5 / 2
6,353
635
3,737
9,129
3,578
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 4 / 3
7,178
718
6,978
9,990
4,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
3 / 0 / 13
8,042
804
4,650
11,054
11,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
Aiyawa
Cupid
15
6 / 0 / 9
8,272
827
10,877
10,482
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Retrổ
Baron Samedi
15
0 / 2 / 12
7,629
763
8,152
8,209
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
6 / 1 / 8
7,948
795
11,262
14,435
12,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Persephone
secondstory
Persephone
15
5 / 1 / 9
8,251
825
17,165
6,900
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
4
Kills
20
20
Deaths
4
12
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
6
2
0.5
L
Baron Samedi
 
Baron Samedi
1
2
2
1
L
Geb
 
Geb
0
3
3
0.5
L
He Bo
 
He Bo
0
5
2
0.2
W
Artio
 
Artio
3
0
13
9.5
W
Cupid
Aiyawa
Cupid
6
0
9
10.5
L
1
4
3
0.63
W
Baron Samedi
Retrổ
Baron Samedi
0
2
12
3
W
Hercules
6
1
8
10
W
Persephone
secondstory
Persephone
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,501
Damage
52,106
59,525
Taken
51,080
42,406
Mitigated
36,947
12,846
Healing
23,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,702
2,892
0
2,274
16,039
15,543
0
7,928
7,755
0
19,673
L
Baron Samedi
 
Baron Samedi
11,098
514
2,528
3,070
8,315
4,587
0
4,876
3,220
31,845
0
L
Geb
 
Geb
5,986
508
446
2,338
16,052
14,536
0
5,003
10,470
15,279
0
L
He Bo
 
He Bo
3,737
38
0
1,100
9,129
3,578
0
6,341
2,436
10,201
0
W
Artio
 
Artio
4,650
303
2,665
5,363
11,054
11,729
0
5,475
5,579
7,340
0
W
Cupid
Aiyawa
Cupid
10,877
6,740
569
3,780
10,482
4,940
1,296
3,470
7,012
0
34,809
L
6,978
2,274
0
1,090
9,990
4,162
0
4,903
4,960
0
24,620
W
Baron Samedi
Retrổ
Baron Samedi
8,152
786
2,672
2,780
8,209
4,505
507
3,591
4,618
31,932
0
W
Hercules
11,262
4,101
0
3,403
14,435
12,282
460
6,416
8,019
0
20,725
W
Persephone
secondstory
Persephone
17,165
1,644
0
2,674
6,900
3,491
0
1,869
5,030
30,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
40,142
145
Minions Killed
189
0
Camps Cleared
0
981,892
Distance Traveled
1,003,632
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,288
729
15
2
0
199,610
0
L
Baron Samedi
6,945
695
62
6
0
191,688
4
L
Geb
6,883
688
4
0
0
213,226
5
L
He Bo
6,353
635
21
2
0
187,909
1
W
Artio
8,042
804
4
0
0
189,082
0
W
Cupid
8,272
827
42
4
0
194,096
2
L
Skadi
7,178
718
43
4
0
189,459
3
W
Baron Samedi
7,629
763
74
7
0
196,841
1
W
Hercules
7,948
795
28
3
0
223,581
0
W
Persephone
8,251
825
41
4
0
200,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role