Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
BussyBrigade
Ra
Level 23
God Stats
1W - 1L
1,810 SR
Queue Stats
14W - 4L
1,810 Elo+
Party 1
Sun Wukong
Sun Wukong
WitheredRelic
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 80L
1,810 Elo+
Party 1
Team Averages
Level 92
1,603 SR
1,707 Elo+

VS

Team Averages
Level 83
1,806 SR
1,721 Elo+
Bastet
Bastet
MvpGeno
Bastet
Level 64
God Stats
4W - 0L
1,807 SR
Queue Stats
37W - 21L
1,686 Elo+
Party 2
Sol
Sol
mangaman73
Sol
Level 156
God Stats
10W - 7L
1,608 SR
Queue Stats
245W - 239L
1,627 Elo+
Solo
Lancelot
Lancelot
tessiezegag
Lancelot
Level 28
God Stats
2W - 0L
2,001 SR
Queue Stats
14W - 2L
1,850 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
2 / 5 / 7
9,215
658
11,185
14,425
6,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 6 / 4
10,167
726
14,024
13,742
6,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
WitheredRelic
Sun Wukong
13
2 / 4 / 7
9,110
651
12,969
19,591
19,347
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MvpGeno
Bastet
14
5 / 4 / 10
10,533
752
15,150
18,727
7,932
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 9
10,624
759
15,534
12,624
4,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
tessiezegag
Lancelot
15
5 / 4 / 9
10,617
758
13,249
15,216
8,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
10
Kills
15
15
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
2
5
7
1.1
L
6
6
4
1.33
W
Bastet
MvpGeno
Bastet
5
4
10
2.5
L
Sun Wukong
WitheredRelic
Sun Wukong
2
4
7
1.38
W
5
2
9
4.75
W
Lancelot
tessiezegag
Lancelot
5
4
9
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,178
Damage
43,933
47,758
Taken
46,567
32,129
Mitigated
21,480
12,017
Healing
17,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
11,185
3,013
0
1,626
14,425
6,578
0
6,249
8,176
0
31,214
L
14,024
908
2,799
4,573
13,742
6,204
703
2,416
11,326
44,245
0
W
Bastet
MvpGeno
Bastet
15,150
3,422
0
7,021
18,727
7,932
116
5,854
12,873
0
29,115
L
Sun Wukong
WitheredRelic
Sun Wukong
12,969
1,427
0
3,019
19,591
19,347
0
7,106
12,485
0
26,537
W
15,534
6,368
0
6,665
12,624
4,901
2,560
2,794
9,830
61,334
0
W
Lancelot
tessiezegag
Lancelot
13,249
3,363
0
3,519
15,216
8,647
0
5,596
9,620
0
29,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,492
Gold Earned
31,774
165
Minions Killed
139
9
Camps Cleared
4
787,234
Distance Traveled
877,572
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,215
658
68
5
3
242,424
2
L
Ra
10,167
726
70
5
3
274,526
2
W
Bastet
10,533
752
23
2
1
313,995
6
L
Sun Wukong
9,110
651
27
2
3
270,284
9
W
Sol
10,624
759
91
7
2
261,158
3
W
Lancelot
10,617
758
25
2
1
302,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role