Player Matchup

Baron Samedi
Baron Samedi
EggBenedict
Baron Samedi
Level 149
God Stats
4W - 0L
1,655 SR
Queue Stats
119W - 92L
1,548 Elo+
Party 1
Discordia
Discordia
FatHippo15
Discordia
Level 107
God Stats
1W - 0L
1,330 SR
Queue Stats
97W - 90L
1,483 Elo+
Solo
Cabrakan
Cabrakan
WuhanBreathh
Cabrakan
Level 158
God Stats
2W - 0L
1,795 SR
Queue Stats
191W - 184L
1,523 Elo+
Party 1
Hera
Hera
vinmthegamer
Hera
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,496 Elo+
Party 1
Hachiman
Hachiman
zeldrisON252
Hachiman
Level 115
God Stats
2W - 2L
1,545 SR
Queue Stats
106W - 95L
1,539 Elo+
Solo
Team Averages
Level 118
1,565 SR
1,518 Elo+

VS

Team Averages
Level 135
1,459 SR
1,507 Elo+
Shiva
Shiva
 
Shiva
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Cynderous6
King Arthur
Level 159
God Stats
2W - 3L
1,523 SR
Queue Stats
212W - 202L
1,505 Elo+
Solo
Set
Set
FuzzyPterodactyl
Set
Level 108
God Stats
0W - 2L
1,281 SR
Queue Stats
241W - 258L
1,448 Elo+
Solo
Hou Yi
Hou Yi
SiCk GaMiNg GoD
Hou Yi
Level 129
God Stats
3W - 8L
1,489 SR
Queue Stats
206W - 190L
1,542 Elo+
Solo
Rama
Rama
daddydrees
Rama
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 137L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EggBenedict
Baron Samedi
20
9 / 4 / 19
14,628
813
28,308
22,087
24,617
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Discordia
FatHippo15
Discordia
20
7 / 4 / 19
13,041
725
30,216
16,339
9,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
WuhanBreathh
Cabrakan
20
7 / 6 / 15
13,741
763
13,371
31,512
53,004
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
7 / 5 / 20
13,988
777
22,055
15,899
9,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
zeldrisON252
Hachiman
20
5 / 6 / 21
13,165
731
25,384
25,760
14,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
20
3 / 7 / 16
12,661
703
16,500
30,279
46,450
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

King Arthur
Cynderous6
King Arthur
20
8 / 9 / 12
13,143
730
19,057
42,074
46,796
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
1 / 7 / 16
11,834
657
10,796
24,770
29,576
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 10 / 13
11,474
637
14,336
22,538
11,924
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
11 / 3 / 9
14,204
789
30,179
16,051
8,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
91
35
Kills
25
25
Deaths
36
94
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
3
7
16
1.57
L
King Arthur
Cynderous6
King Arthur
8
9
12
1.56
W
Baron Samedi
EggBenedict
Baron Samedi
9
4
19
4.63
W
Discordia
FatHippo15
Discordia
7
4
19
4.13
L
1
7
16
1.29
L
2
10
13
0.85
W
Cabrakan
WuhanBreathh
Cabrakan
7
6
15
2.42
L
11
3
9
5.17
W
7
5
20
3.4
W
Hachiman
zeldrisON252
Hachiman
5
6
21
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,334
Damage
90,868
111,597
Taken
135,712
110,828
Mitigated
143,190
41,895
Healing
43,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
16,500
1,112
8,780
7,918
30,279
46,450
128
17,128
13,151
782
35,684
L
King Arthur
Cynderous6
King Arthur
19,057
1,465
88
7,950
42,074
46,796
301
26,271
15,803
514
42,916
W
Baron Samedi
EggBenedict
Baron Samedi
28,308
2,313
11,028
7,597
22,087
24,617
1,439
548
21,539
62,355
0
W
Discordia
FatHippo15
Discordia
30,216
1,169
2,245
3,891
16,339
9,404
507
385
15,954
49,103
0
L
10,796
2,750
5,106
3,217
24,770
29,576
529
18,106
6,664
3,819
13,153
L
14,336
4,074
1,695
1,725
22,538
11,924
1,865
20,032
2,506
0
30,243
W
Cabrakan
WuhanBreathh
Cabrakan
13,371
1,912
971
5,065
31,512
53,004
395
710
30,802
25,231
0
L
30,179
12,892
2,449
4,657
16,051
8,444
2,019
12,413
3,638
0
74,268
W
22,055
6,391
659
576
15,899
9,330
2,494
368
15,531
43,907
0
W
Hachiman
zeldrisON252
Hachiman
25,384
11,351
2,014
7,849
25,760
14,473
4,688
113
25,647
0
42,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,563
Gold Earned
63,316
212
Minions Killed
203
0
Camps Cleared
0
1,543,262
Distance Traveled
1,540,338
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
12,661
703
34
2
0
349,771
1
L
King Arthur
13,143
730
29
2
0
297,908
1
W
Baron Samedi
14,628
813
73
4
0
308,071
0
W
Discordia
13,041
725
42
2
0
330,633
0
L
Set
11,834
657
17
1
0
297,971
1
L
Hou Yi
11,474
637
34
2
0
267,228
3
W
Cabrakan
13,741
763
19
1
0
298,121
0
L
Rama
14,204
789
89
5
0
327,460
1
W
Hera
13,988
777
48
3
0
309,580
0
W
Hachiman
13,165
731
30
2
0
296,857
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role