Player Matchup

Danzaburou
Danzaburou
Margo7716
Danzaburou
Level 33
God Stats
10W - 8L
1,428 SR
Queue Stats
47W - 53L
1,352 Elo+
Party 2
Thor
Thor
Sleyder1741
Thor
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,433 Elo+
Party 2
Merlin
Merlin
UnkindOwen
Merlin
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
203W - 207L
1,434 Elo+
Solo
Cthulhu
Cthulhu
dhjraven
Cthulhu
Level 83
God Stats
8W - 10L
1,628 SR
Queue Stats
148W - 156L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
kensei85
Sun Wukong
Level 127
God Stats
14W - 22L
1,463 SR
Queue Stats
82W - 100L
1,406 Elo+
Solo
Team Averages
Level 77
1,504 SR
1,401 Elo+

VS

Team Averages
Level 100
1,554 SR
1,312 Elo+
Artio
Artio
JakeHelado
Artio
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 32L
1,231 Elo+
Party 1
Nike
Nike
Pichu Uchiha
Nike
Level 160
God Stats
9W - 8L
1,521 SR
Queue Stats
845W - 932L
1,355 Elo+
Party 3
Merlin
Merlin
PickinBoogerz
Merlin
Level 98
God Stats
12W - 3L
1,745 SR
Queue Stats
337W - 364L
1,353 Elo+
Solo
Odin
Odin
gotti21
Odin
Level 155
God Stats
14W - 8L
1,502 SR
Queue Stats
364W - 394L
1,393 Elo+
Party 3
Skadi
Skadi
kaliel13L
Skadi
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 33L
1,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Margo7716
Danzaburou
14
3 / 8 / 7
9,709
388
8,996
23,467
9,653
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 6 / 3
10,191
408
8,490
20,740
8,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
UnkindOwen
Merlin
16
0 / 3 / 5
10,490
420
10,872
18,115
7,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
dhjraven
Cthulhu
17
8 / 3 / 2
11,685
467
15,754
24,732
30,551
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
kensei85
Sun Wukong
18
0 / 1 / 1
10,984
439
8,058
17,245
13,377
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
0 / 6 / 8
8,922
357
3,049
16,433
14,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
5 / 0 / 5
14,107
564
11,834
17,162
19,092
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 5 / 4
11,520
461
15,852
16,162
7,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
gotti21
Odin
20
10 / 1 / 5
13,274
531
23,334
20,657
11,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Skadi
kaliel13L
Skadi
19
3 / 5 / 5
12,327
493
16,151
20,149
9,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
48
17
Kills
21
21
Deaths
17
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Artio
0
6
8
0.67
L
Danzaburou
Margo7716
Danzaburou
3
8
7
0.81
W
5
0
5
7.5
W
3
5
4
1
L
6
6
3
1.25
L
Merlin
UnkindOwen
Merlin
0
3
5
0.83
L
Cthulhu
dhjraven
Cthulhu
8
3
2
3
W
Odin
gotti21
Odin
10
1
5
12.5
W
Skadi
kaliel13L
Skadi
3
5
5
1.1
L
Sun Wukong
kensei85
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,170
Damage
70,220
104,299
Taken
90,563
69,502
Mitigated
62,543
25,390
Healing
20,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
3,049
322
146
1,216
16,433
14,779
145
4,709
11,724
14,918
0
L
Danzaburou
Margo7716
Danzaburou
8,996
2,471
404
4,146
23,467
9,653
1,161
3,678
19,779
0
39,837
W
11,834
1,446
0
3,769
17,162
19,092
271
3,665
13,497
14,026
107,582
W
15,852
596
219
2,214
16,162
7,800
657
8,223
7,939
96,621
0
L
8,490
974
0
2,607
20,740
8,280
147
4,408
16,150
0
45,383
L
Merlin
UnkindOwen
Merlin
10,872
454
305
3,528
18,115
7,641
825
5,041
12,968
90,346
0
L
Cthulhu
dhjraven
Cthulhu
15,754
1,407
1,846
5,124
24,732
30,551
17
5,132
19,317
74,656
0
W
Odin
gotti21
Odin
23,334
3,462
0
6,442
20,657
11,545
0
5,626
15,031
0
132,944
W
Skadi
kaliel13L
Skadi
16,151
6,269
0
6,500
20,149
9,327
6,151
4,403
15,746
0
108,630
L
Sun Wukong
kensei85
Sun Wukong
8,058
1,075
0
7,430
17,245
13,377
0
1,802
15,333
0
82,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,059
Gold Earned
60,150
538
Minions Killed
685
0
Camps Cleared
0
2,127,127
Distance Traveled
2,212,929
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,922
357
21
1
0
366,613
0
L
Danzaburou
9,709
388
42
2
0
363,855
0
W
Nike
14,107
564
216
9
0
460,732
0
W
Merlin
11,520
461
130
5
0
405,392
0
L
Thor
10,191
408
64
3
0
437,555
0
L
Merlin
10,490
420
164
7
0
393,280
0
L
Cthulhu
11,685
467
109
4
0
452,087
1
W
Odin
13,274
531
157
6
0
546,246
0
W
Skadi
12,327
493
161
6
0
433,946
2
L
Sun Wukong
10,984
439
159
6
0
480,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role