Player Matchup

Yu Huang
Yu Huang
StretchyOldBalls
Yu Huang
Level 58
God Stats
5W - 0L
1,642 SR
Queue Stats
62W - 29L
1,652 Elo+
Party 2
Cabrakan
Cabrakan
bleuballs
Cabrakan
Level 81
God Stats
1W - 3L
1,383 SR
Queue Stats
96W - 57L
1,622 Elo+
Party 2
Chaac
Chaac
iamTflo
Chaac
Level 47
God Stats
2W - 0L
1,785 SR
Queue Stats
34W - 14L
1,630 Elo+
Party 2
Team Averages
Level 62
1,604 SR
1,634 Elo+

VS

Team Averages
Level 94
1,421 SR
1,499 Elo+
Raijin
Raijin
 
Raijin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Rocketman9613
Artemis
Level 139
God Stats
0W - 2L
1,341 SR
Queue Stats
67W - 55L
1,555 Elo+
Party 1
Guan Yu
Guan Yu
irondink
Guan Yu
Level 60
God Stats
0W - 2L
1,421 SR
Queue Stats
1W - 2L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 6
8,376
838
9,516
5,439
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
bleuballs
Cabrakan
12
5 / 2 / 5
7,892
789
7,618
6,802
4,835
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
iamTflo
Chaac
12
1 / 3 / 10
7,642
764
6,468
11,745
6,786
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 4 / 4
6,738
674
4,967
8,439
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
12
3 / 4 / 2
7,161
716
7,208
8,085
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
irondink
Guan Yu
10
1 / 4 / 5
6,999
700
1,905
10,736
8,155
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
12
Kills
6
6
Deaths
12
21
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
4
1
L
Artemis
3
4
2
1
W
6
1
6
9
W
Cabrakan
bleuballs
Cabrakan
5
2
5
3.75
W
Chaac
iamTflo
Chaac
1
3
10
2
L
Guan Yu
irondink
Guan Yu
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,602
Damage
14,080
23,986
Taken
27,260
14,051
Mitigated
15,385
5,617
Healing
3,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,967
722
0
810
8,439
3,682
0
4,726
3,369
19,011
0
L
Artemis
7,208
1,925
0
875
8,085
3,548
0
5,225
2,554
0
26,015
W
9,516
1,120
200
1,544
5,439
2,430
631
2,038
3,110
33,119
0
W
Cabrakan
bleuballs
Cabrakan
7,618
584
0
758
6,802
4,835
239
943
5,792
15,469
0
W
Chaac
iamTflo
Chaac
6,468
635
0
3,115
11,745
6,786
148
1,792
9,761
0
23,017
L
Guan Yu
irondink
Guan Yu
1,905
168
216
1,470
10,736
8,155
0
6,340
3,916
0
6,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,910
Gold Earned
20,898
124
Minions Killed
105
5
Camps Cleared
4
545,292
Distance Traveled
431,437
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,738
674
52
5
1
139,261
3
L
Artemis
7,161
716
50
5
3
159,212
3
W
Yu Huang
8,376
838
73
7
0
163,798
4
W
Cabrakan
7,892
789
30
3
3
180,126
6
W
Chaac
7,642
764
21
2
2
201,368
5
L
Guan Yu
6,999
700
3
0
0
132,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role