Player Matchup

Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
OmicronWins
Hel
Level 81
God Stats
6W - 3L
1,629 SR
Queue Stats
714W - 814L
1,346 Elo+
Solo
Artemis
Artemis
OneAngryHobbit
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 22L
1,125 Elo+
Party 2
Cthulhu
Cthulhu
TheJorb
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,676 Elo+
Party 2
Neith
Neith
TurtleXsoupz
Neith
Level 28
God Stats
2W - 2L
1,317 SR
Queue Stats
50W - 49L
1,381 Elo+
Solo
Team Averages
Level 71
1,489 SR
1,406 Elo+

VS

Team Averages
Level 101
1,407 SR
1,345 Elo+
Tiamat
Tiamat
CindaFNr3lla
Tiamat
Level 106
God Stats
1W - 5L
1,480 SR
Queue Stats
800W - 871L
1,391 Elo+
Solo
Hel
Hel
FTf4rLIFE
Hel
Level 61
God Stats
1W - 3L
1,308 SR
Queue Stats
159W - 238L
1,338 Elo+
Party 1
Agni
Agni
Slim_Faded420
Agni
Level 148
God Stats
5W - 8L
1,500 SR
Queue Stats
375W - 406L
1,356 Elo+
Solo
Ao Kuang
Ao Kuang
Ultron-_-Variant
Ao Kuang
Level 81
God Stats
0W - 1L
1,249 SR
Queue Stats
40W - 48L
1,329 Elo+
Solo
Sun Wukong
Sun Wukong
deth2robots
Sun Wukong
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
231W - 298L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 1 / 12
9,294
929
15,719
4,640
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 16
8,289
829
8,653
9,015
5,459
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 1 / 14
8,393
839
10,137
6,611
3,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
TheJorb
Cthulhu
15
4 / 3 / 16
9,293
929
8,024
14,755
18,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 1 / 8
9,393
939
14,605
6,428
3,468
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 4 / 3
7,617
762
4,522
11,537
7,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 2 / 3
8,421
842
5,596
10,609
5,048
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 7 / 1
7,679
768
9,059
11,779
4,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 5 / 1
8,154
815
5,543
15,663
10,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
deth2robots
Sun Wukong
11
0 / 6 / 3
6,733
673
4,333
12,807
6,821
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
19
24
Kills
8
8
Deaths
24
66
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
1
12
13
L
Tiamat
1
4
3
0.63
L
3
2
3
2.25
W
2
2
16
5
W
3
1
14
10
L
1
7
1
0.21
W
Cthulhu
TheJorb
Cthulhu
4
3
16
4
W
8
1
8
12
L
3
5
1
0.7
L
Sun Wukong
deth2robots
Sun Wukong
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,138
Damage
29,053
41,449
Taken
62,395
34,131
Mitigated
34,525
17,875
Healing
23,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,719
646
817
1,235
4,640
2,477
311
2,449
2,191
29,770
0
L
Tiamat
4,522
811
691
2,787
11,537
7,486
0
5,183
6,354
13,613
0
L
5,596
339
4,551
4,179
10,609
5,048
0
6,375
4,234
17,382
0
W
8,653
834
5,217
4,724
9,015
5,459
138
5,655
3,360
15,886
0
W
10,137
4,592
138
1,272
6,611
3,740
615
5,568
1,043
0
19,432
L
9,059
101
729
1,502
11,779
4,836
0
6,528
5,251
22,940
0
W
Cthulhu
TheJorb
Cthulhu
8,024
667
622
1,777
14,755
18,987
122
6,438
8,317
14,176
0
W
14,605
5,864
114
1,959
6,428
3,468
1,374
4,610
1,818
0
25,189
L
5,543
1,450
2,256
4,598
15,663
10,334
0
6,286
9,377
6,083
0
L
Sun Wukong
deth2robots
Sun Wukong
4,333
587
1,020
753
12,807
6,821
0
8,024
4,783
0
11,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,662
Gold Earned
38,604
122
Minions Killed
88
0
Camps Cleared
0
936,557
Distance Traveled
1,015,690
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,294
929
40
4
0
186,665
3
L
Tiamat
7,617
762
18
2
0
189,980
0
L
Hel
8,421
842
25
3
0
229,640
0
W
Hel
8,289
829
24
2
0
190,200
3
W
Artemis
8,393
839
27
3
0
198,382
0
L
Agni
7,679
768
35
4
0
194,693
2
W
Cthulhu
9,293
929
9
1
0
203,598
0
W
Neith
9,393
939
22
2
0
157,712
0
L
Ao Kuang
8,154
815
3
0
0
195,504
1
L
Sun Wukong
6,733
673
7
1
0
205,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role