Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Drippybaka
Sol
Level 81
God Stats
1W - 2L
1,703 SR
Queue Stats
24W - 25L
1,399 Elo+
Solo
Medusa
Medusa
Lknn
Medusa
Level 93
God Stats
2W - 1L
1,680 SR
Queue Stats
36W - 42L
1,345 Elo+
Party 3
Zhong Kui
Zhong Kui
eckoz32
Zhong Kui
Level 83
God Stats
0W - 6L
1,092 SR
Queue Stats
66W - 93L
1,329 Elo+
Party 3
Kali
Kali
ringmster
Kali
Level 89
God Stats
2W - 1L
1,514 SR
Queue Stats
92W - 136L
1,339 Elo+
Party 3
Team Averages
Level 82
1,498 SR
1,382 Elo+

VS

Team Averages
Level 117
1,430 SR
1,377 Elo+
Merlin
Merlin
Lv25MarowakTTV
Merlin
Level 141
God Stats
2W - 11L
1,283 SR
Queue Stats
339W - 408L
1,325 Elo+
Party 1
Apollo
Apollo
NoobNoobx
Apollo
Level 83
God Stats
12W - 2L
1,524 SR
Queue Stats
173W - 183L
1,397 Elo+
Solo
Loki
Loki
anoobnamedswitch
Loki
Level 91
God Stats
2W - 4L
1,500 SR
Queue Stats
18W - 18L
1,450 Elo+
Party 2
Horus
Horus
hansmcgriddled
Horus
Level 150
God Stats
1W - 1L
1,423 SR
Queue Stats
53W - 52L
1,384 Elo+
Party 2
Cabrakan
Cabrakan
theflame619
Cabrakan
Level 118
God Stats
21W - 17L
1,422 SR
Queue Stats
220W - 274L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 7 / 2
6,979
436
4,228
16,766
11,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
4 / 3 / 2
8,643
540
7,714
16,463
6,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Lknn
Medusa
11
1 / 7 / 1
6,756
422
10,669
14,035
4,923
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
eckoz32
Zhong Kui
12
0 / 2 / 2
7,235
452
11,004
12,765
8,136
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kali
12
4 / 2 / 2
7,774
486
4,333
12,901
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,597
537
7,330
8,852
4,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
NoobNoobx
Apollo
14
10 / 4 / 5
9,604
600
18,674
15,334
7,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
5 / 2 / 1
9,222
576
8,148
15,357
6,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 0 / 2
8,919
557
9,902
13,495
10,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cabrakan
theflame619
Cabrakan
13
2 / 1 / 12
8,980
561
10,196
13,248
15,313
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
10
Kills
21
21
Deaths
10
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
7
2
0.29
L
4
3
2
1.67
L
Medusa
Lknn
Medusa
1
7
1
0.21
W
3
3
0
1
W
Apollo
NoobNoobx
Apollo
10
4
5
3.13
W
5
2
1
2.75
L
Zhong Kui
eckoz32
Zhong Kui
0
2
2
0.5
W
1
0
2
2
L
Kali
4
2
2
2.5
W
Cabrakan
theflame619
Cabrakan
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,948
Damage
54,250
72,930
Taken
66,286
35,936
Mitigated
43,707
23,878
Healing
25,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,228
1,352
1,911
2,374
16,766
11,084
0
6,218
10,548
22,433
0
L
7,714
4,277
0
7,593
16,463
6,174
3,840
6,211
10,190
62,766
0
L
Medusa
Lknn
Medusa
10,669
6,071
0
2,864
14,035
4,923
0
3,833
10,202
0
45,361
W
7,330
382
0
2,070
8,852
4,012
264
4,430
4,422
68,346
0
W
Apollo
NoobNoobx
Apollo
18,674
7,971
263
4,488
15,334
7,981
2,994
2,794
12,540
0
61,408
W
8,148
3,185
0
5,931
15,357
6,167
0
4,542
10,815
0
70,893
L
Zhong Kui
eckoz32
Zhong Kui
11,004
2,667
0
6,573
12,765
8,136
385
0
12,213
52,750
0
W
9,902
3,705
240
7,447
13,495
10,234
588
8,064
5,431
0
68,202
L
Kali
4,333
2,399
0
2,563
12,901
5,619
0
1,264
11,529
0
29,171
W
Cabrakan
theflame619
Cabrakan
10,196
1,674
857
4,305
13,248
15,313
0
3,116
10,132
38,479
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,387
Gold Earned
45,322
322
Minions Killed
460
0
Camps Cleared
0
1,374,613
Distance Traveled
1,544,675
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,979
436
24
2
0
251,148
4
L
Sol
8,643
540
104
7
0
273,931
1
L
Medusa
6,756
422
62
4
0
236,648
2
W
Merlin
8,597
537
110
7
0
280,629
3
W
Apollo
9,604
600
85
5
0
280,661
1
W
Loki
9,222
576
110
7
0
326,506
2
L
Zhong Kui
7,235
452
82
5
0
268,575
6
W
Horus
8,919
557
112
7
0
339,070
7
L
Kali
7,774
486
50
3
0
344,311
2
W
Cabrakan
8,980
561
43
3
0
317,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role