Player Matchup

Bakasura
Bakasura
Jayce__420
Bakasura
Level 126
God Stats
3W - 1L
1,384 SR
Queue Stats
135W - 158L
1,489 Elo+
Party 1
Hel
Hel
Lord-Buttz
Hel
Level 21
God Stats
1W - 1L
1,280 SR
Queue Stats
2W - 12L
977 Elo+
Party 1
Erlang Shen
Erlang Shen
Rogue__Prophecy
Erlang Shen
Level 140
God Stats
3W - 4L
1,582 SR
Queue Stats
164W - 173L
1,479 Elo+
Party 1
Team Averages
Level 96
1,415 SR
1,315 Elo+

VS

Team Averages
Level 78
1,516 SR
1,457 Elo+
Merlin
Merlin
DxT_DragnDezNuts
Merlin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,381 Elo+
Party 2
Cliodhna
Cliodhna
DxT_Young_Killer
Cliodhna
Level 103
God Stats
25W - 30L
1,525 SR
Queue Stats
302W - 316L
1,480 Elo+
Party 2
Horus
Horus
pacman912
Horus
Level 104
God Stats
112W - 107L
1,523 SR
Queue Stats
239W - 255L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Jayce__420
Bakasura
19
10 / 5 / 7
14,066
740
29,410
22,871
12,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 6 / 11
12,602
663
10,969
17,245
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Erlang Shen
Rogue__Prophecy
Erlang Shen
19
6 / 2 / 11
14,311
753
14,826
29,779
37,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 7
11,109
585
4,977
13,350
7,576
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
10 / 8 / 2
14,456
761
30,176
29,119
19,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
pacman912
Horus
16
3 / 6 / 7
12,623
664
11,165
27,685
35,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
18
Kills
13
13
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
L
10
8
2
1.38
W
Bakasura
Jayce__420
Bakasura
10
5
7
2.7
W
2
6
11
1.25
W
Erlang Shen
Rogue__Prophecy
Erlang Shen
6
2
11
5.75
L
Horus
pacman912
Horus
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,205
Damage
46,318
69,895
Taken
70,154
54,861
Mitigated
62,745
25,237
Healing
19,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,977
886
0
491
13,350
7,576
305
2,664
10,102
28,147
0
L
30,176
5,193
0
8,467
29,119
19,811
762
5,029
22,110
0
64,947
W
Bakasura
Jayce__420
Bakasura
29,410
18,707
658
4,443
22,871
12,193
1,474
1,839
20,915
0
67,246
W
10,969
540
4,047
6,085
17,245
5,093
358
1,794
15,451
50,146
0
W
Erlang Shen
Rogue__Prophecy
Erlang Shen
14,826
9,020
1,299
8,705
29,779
37,575
381
1,971
27,808
0
35,543
L
Horus
pacman912
Horus
11,165
5,109
2,484
7,942
27,685
35,358
31
3,853
22,391
0
26,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,979
Gold Earned
38,188
197
Minions Killed
136
12
Camps Cleared
3
1,059,161
Distance Traveled
937,437
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,109
585
45
2
1
269,664
0
L
Cliodhna
14,456
761
66
3
0
341,928
2
W
Bakasura
14,066
740
99
5
7
371,159
3
W
Hel
12,602
663
66
3
5
313,598
0
W
Erlang Shen
14,311
753
32
2
0
374,404
2
L
Horus
12,623
664
25
1
2
325,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role