Player Matchup

Merlin
Merlin
C-Lowe33
Merlin
Level 79
God Stats
15W - 17L
1,326 SR
Queue Stats
184W - 198L
1,314 Elo+
Solo
Hercules
Hercules
CGExAdDexsxX
Hercules
Level 106
God Stats
4W - 9L
1,429 SR
Queue Stats
480W - 502L
1,330 Elo+
Solo
Artemis
Artemis
IMREALLYHlGH
Artemis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 143L
1,330 Elo+
Solo
Cliodhna
Cliodhna
Str8Crzy07
Cliodhna
Level 46
God Stats
6W - 11L
1,350 SR
Queue Stats
42W - 55L
1,320 Elo+
Solo
Sobek
Sobek
TTH_Stroke
Sobek
Level 65
God Stats
8W - 23L
1,302 SR
Queue Stats
129W - 181L
1,274 Elo+
Solo
Team Averages
Level 71
1,381 SR
1,314 Elo+

VS

Team Averages
Level 106
1,427 SR
1,299 Elo+
Lancelot
Lancelot
AngelGloria15
Lancelot
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
320W - 330L
1,277 Elo+
Solo
Chaac
Chaac
Ilikemilk_1
Chaac
Level 84
God Stats
12W - 10L
1,523 SR
Queue Stats
379W - 404L
1,277 Elo+
Solo
Zeus
Zeus
LOSNEGROS
Zeus
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 88L
1,278 Elo+
Solo
Hachiman
Hachiman
Mr Shenanigator
Hachiman
Level 83
God Stats
55W - 63L
1,379 SR
Queue Stats
109W - 106L
1,310 Elo+
Solo
Bacchus
Bacchus
MyVenomouRomance
Bacchus
Level 156
God Stats
1W - 0L
1,234 SR
Queue Stats
46W - 37L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
C-Lowe33
Merlin
12
0 / 4 / 1
7,954
398
6,386
10,603
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
CGExAdDexsxX
Hercules
15
2 / 2 / 3
9,514
476
14,000
25,488
20,042
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
IMREALLYHlGH
Artemis
12
0 / 4 / 1
7,610
381
5,669
11,102
4,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
Str8Crzy07
Cliodhna
15
5 / 8 / 2
9,954
498
11,528
20,330
7,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
11
1 / 5 / 1
7,961
398
4,021
15,332
12,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AngelGloria15
Lancelot
16
6 / 2 / 1
10,591
530
10,749
18,008
11,993
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
5 / 2 / 5
10,166
508
13,090
19,493
12,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zeus
17
4 / 1 / 1
10,716
536
11,881
12,310
5,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
15
6 / 3 / 3
10,055
503
12,037
13,354
4,866
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 11
9,774
489
8,189
12,859
17,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
22
23
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AngelGloria15
Lancelot
6
2
1
3.25
L
Merlin
C-Lowe33
Merlin
0
4
1
0.13
L
Hercules
CGExAdDexsxX
Hercules
2
2
3
1.75
L
Artemis
IMREALLYHlGH
Artemis
0
4
1
0.13
W
5
2
5
3.75
W
Zeus
4
1
1
4.5
W
Hachiman
6
3
3
2.5
W
1
1
11
6.5
L
Cliodhna
Str8Crzy07
Cliodhna
5
8
2
0.75
L
Sobek
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,604
Damage
55,946
82,855
Taken
76,024
48,788
Mitigated
52,268
18,002
Healing
22,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AngelGloria15
Lancelot
10,749
3,572
0
5,616
18,008
11,993
960
1,285
16,687
0
71,250
L
Merlin
C-Lowe33
Merlin
6,386
126
16
552
10,603
4,076
0
4,158
6,445
54,340
0
L
Hercules
CGExAdDexsxX
Hercules
14,000
4,130
0
9,038
25,488
20,042
0
5,668
19,820
0
65,293
L
Artemis
IMREALLYHlGH
Artemis
5,669
3,057
0
1,702
11,102
4,690
480
2,106
8,996
0
43,330
W
13,090
3,833
0
7,720
19,493
12,495
0
2,840
16,434
0
78,614
W
Zeus
11,881
1,127
0
3,046
12,310
5,739
2,198
3,549
8,347
88,466
0
W
Hachiman
12,037
5,385
52
2,913
13,354
4,866
618
713
12,623
0
69,187
W
8,189
955
672
2,555
12,859
17,175
534
1,254
11,526
28,904
0
L
Cliodhna
Str8Crzy07
Cliodhna
11,528
1,436
0
4,132
20,330
7,966
197
4,082
16,248
0
56,263
L
Sobek
4,021
218
0
2,562
15,332
12,014
120
4,056
11,276
23,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,993
Gold Earned
51,302
383
Minions Killed
491
0
Camps Cleared
0
1,612,437
Distance Traveled
1,909,060
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,591
530
121
6
0
403,752
1
L
Merlin
7,954
398
105
5
0
290,341
7
L
Hercules
9,514
476
118
6
0
364,127
0
L
Artemis
7,610
381
60
3
0
251,393
1
W
Chaac
10,166
508
94
5
0
421,220
4
W
Zeus
10,716
536
152
8
0
341,371
4
W
Hachiman
10,055
503
98
5
0
357,853
0
W
Bacchus
9,774
489
26
1
0
384,864
11
L
Cliodhna
9,954
498
71
4
0
401,926
0
L
Sobek
7,961
398
29
1
0
304,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role