Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold II
IceWingAngel
Khepri
Gold II
Level 100
God Stats
2W - 7L
1,585 SR
Queue Stats
148W - 152L
1,599 MMR
Party 1
Ra
Ra
Platinum V
TR0LLxT0LL
Ra
Platinum V
Level 147
God Stats
4W - 10L
1,319 SR
Queue Stats
211W - 220L
1,704 MMR
Party 2
Sylvanus
Sylvanus
Gold II
smoovemanjr
Sylvanus
Gold II
Level 153
God Stats
6W - 7L
1,425 SR
Queue Stats
324W - 327L
1,584 MMR
Party 2
Chiron
Chiron
Gold II
sporty619
Chiron
Gold II
Level 124
God Stats
7W - 7L
1,662 SR
Queue Stats
150W - 157L
1,597 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,498 SR
1,597 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,623 SR
1,596 MMR
Charybdis
Charybdis
Platinum IV
 
Charybdis
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum II
BadLilB
Chaac
Platinum II
Level 160
God Stats
10W - 4L
1,863 SR
Queue Stats
319W - 300L
1,614 MMR
Solo
Cabrakan
Cabrakan
Gold I
CREATIVE GUY ME
Cabrakan
Gold I
Level 125
God Stats
2W - 0L
1,269 SR
Queue Stats
154W - 160L
1,588 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
KillaKingSmurf
Erlang Shen
Platinum V
Level 139
God Stats
26W - 22L
1,601 SR
Queue Stats
770W - 755L
1,617 MMR
Solo
Sol
Sol
Gold I
Mic Cozart
Sol
Gold I
Level 143
God Stats
4W - 3L
1,884 SR
Queue Stats
50W - 46L
1,659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 4 / 2
6,544
503
7,040
11,151
4,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
10
0 / 2 / 3
6,271
482
2,933
9,177
5,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 0
6,465
497
4,725
7,189
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
smoovemanjr
Sylvanus
11
0 / 3 / 1
6,543
503
7,785
10,950
10,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
sporty619
Chiron
13
4 / 1 / 0
7,792
599
6,899
8,762
3,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
RavanaLancelotNemesis

VS

Bans
KaliBakasuraAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 3 / 1
7,621
586
5,493
11,267
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
BadLilB
Chaac
13
1 / 2 / 5
8,273
636
8,968
11,968
6,858
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
11
1 / 2 / 3
6,969
536
4,993
9,457
7,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
KillaKingSmurf
Erlang Shen
12
4 / 0 / 5
7,954
612
6,589
10,415
5,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
4 / 0 / 1
7,931
610
5,595
8,083
2,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
11
11
Deaths
7
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
4
2
0.75
W
Charybdis
 
Charybdis
1
3
1
0.5
W
Chaac
BadLilB
Chaac
1
2
5
1.75
W
Cabrakan
1
2
3
1.25
L
Khepri
0
2
3
0.75
W
Erlang Shen
KillaKingSmurf
Erlang Shen
4
0
5
6.5
W
4
0
1
4.5
L
1
1
0
1
L
Sylvanus
smoovemanjr
Sylvanus
0
3
1
0.17
L
Chiron
sporty619
Chiron
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,382
Damage
31,638
47,229
Taken
51,190
26,631
Mitigated
26,677
15,882
Healing
22,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,040
3,927
0
1,428
11,151
4,579
0
2,295
8,794
0
44,961
W
Charybdis
 
Charybdis
5,493
3,726
0
5,343
11,267
4,176
996
1,102
10,165
0
68,288
W
Chaac
BadLilB
Chaac
8,968
2,534
0
5,267
11,968
6,858
576
4,703
7,265
0
60,816
W
Cabrakan
4,993
890
0
2,639
9,457
7,087
0
4,228
5,229
23,404
0
L
Khepri
2,933
569
218
2,534
9,177
5,679
0
2,314
6,835
16,250
0
W
Erlang Shen
KillaKingSmurf
Erlang Shen
6,589
3,888
0
6,024
10,415
5,586
0
2,179
8,236
0
59,206
W
5,595
2,423
0
3,348
8,083
2,970
924
2,872
5,211
62,379
0
L
4,725
743
366
1,490
7,189
2,977
0
3,159
3,880
58,180
0
L
Sylvanus
smoovemanjr
Sylvanus
7,785
2,567
636
4,664
10,950
10,330
0
1,321
9,619
35,106
10,075
L
Chiron
sporty619
Chiron
6,899
3,160
397
4,149
8,762
3,066
830
1,249
7,513
0
59,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
38,748
389
Minions Killed
458
0
Camps Cleared
0
1,243,884
Distance Traveled
1,276,075
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,544
503
68
5
0
273,943
3
W
Charybdis
7,621
586
106
8
0
215,291
3
W
Chaac
8,273
636
115
9
0
261,451
3
W
Cabrakan
6,969
536
37
3
0
237,526
2
L
Khepri
6,271
482
30
2
0
260,370
6
W
Erlang Shen
7,954
612
87
7
0
312,952
3
W
Sol
7,931
610
113
9
0
248,855
6
L
Ra
6,465
497
106
8
0
266,291
5
L
Sylvanus
6,543
503
83
6
0
204,306
1
L
Chiron
7,792
599
102
8
0
238,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role