Player Matchup

Horus
Horus
 
Horus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Hiddengun
Kuzenbo
Level 160
God Stats
2W - 1L
1,714 SR
Queue Stats
176W - 154L
1,582 Elo+
Party 1
Ra
Ra
Shadyreaper18
Ra
Level 154
God Stats
15W - 10L
1,642 SR
Queue Stats
154W - 152L
1,541 Elo+
Party 1
Artemis
Artemis
YoungNoah_
Artemis
Level 160
God Stats
43W - 27L
1,577 SR
Queue Stats
628W - 681L
1,524 Elo+
Solo
Bastet
Bastet
ZHimschoot
Bastet
Level 154
God Stats
7W - 3L
1,759 SR
Queue Stats
90W - 64L
1,621 Elo+
Party 1
Team Averages
Level 147
1,638 SR
1,554 Elo+

VS

Team Averages
Level 99
1,595 SR
1,574 Elo+
Achilles
Achilles
Jmunoz98
Achilles
Level 158
God Stats
24W - 31L
1,463 SR
Queue Stats
228W - 259L
1,478 Elo+
Solo
Odin
Odin
LoF Oxygen
Odin
Level 121
God Stats
18W - 10L
1,736 SR
Queue Stats
181W - 195L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Reload_High
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,789 Elo+
Solo
Thanatos
Thanatos
Ssuh Dude
Thanatos
Level 126
God Stats
5W - 4L
1,777 SR
Queue Stats
42W - 44L
1,556 Elo+
Solo
Pele
Pele
Versailles4480
Pele
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 47L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
4 / 3 / 8
7,672
767
11,329
11,614
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Hiddengun
Kuzenbo
14
0 / 0 / 8
7,985
799
5,046
15,191
12,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 1 / 6
8,798
880
10,536
7,748
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
YoungNoah_
Artemis
15
2 / 1 / 5
8,190
819
8,899
7,772
3,372
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
ZHimschoot
Bastet
14
6 / 0 / 8
8,054
805
11,946
10,264
4,075
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Jmunoz98
Achilles
13
2 / 4 / 2
7,055
706
10,934
15,696
7,003
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 2
7,098
710
5,132
9,215
8,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 4 / 3
6,635
664
8,709
8,311
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Ssuh Dude
Thanatos
14
1 / 4 / 1
7,094
709
6,186
9,099
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 3
7,024
702
5,496
12,882
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
19
Kills
5
5
Deaths
19
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
4
3
8
2.67
W
Kuzenbo
Hiddengun
Kuzenbo
0
0
8
4
L
Achilles
Jmunoz98
Achilles
2
4
2
0.75
L
1
2
2
1
L
0
4
3
0.38
W
7
1
6
10
L
Thanatos
Ssuh Dude
Thanatos
1
4
1
0.38
L
1
5
3
0.5
W
Artemis
YoungNoah_
Artemis
2
1
5
4.5
W
Bastet
ZHimschoot
Bastet
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,756
Damage
36,457
52,589
Taken
55,203
29,387
Mitigated
28,967
20,540
Healing
10,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,329
5,190
841
2,856
11,614
6,633
0
1,737
9,877
0
20,690
W
Kuzenbo
Hiddengun
Kuzenbo
5,046
2,500
2,510
6,559
15,191
12,072
122
1,860
13,331
20,869
0
L
Achilles
Jmunoz98
Achilles
10,934
2,247
0
2,354
15,696
7,003
0
4,133
11,119
0
21,038
L
5,132
552
442
1,134
9,215
8,960
0
3,428
5,464
0
18,757
L
8,709
2,296
0
0
8,311
3,282
0
2,974
5,269
25,986
0
W
10,536
715
1,681
2,205
7,748
3,235
582
1,502
6,246
38,009
0
L
Thanatos
Ssuh Dude
Thanatos
6,186
1,017
0
5,261
9,099
4,388
0
1,942
6,815
0
23,342
L
5,496
1,621
0
1,086
12,882
5,334
0
2,433
10,225
0
19,218
W
Artemis
YoungNoah_
Artemis
8,899
1,927
0
2,540
7,772
3,372
1,055
1,509
6,263
0
41,374
W
Bastet
ZHimschoot
Bastet
11,946
2,199
0
1,348
10,264
4,075
14
2,101
8,163
0
19,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,699
Gold Earned
34,906
233
Minions Killed
172
0
Camps Cleared
0
1,113,306
Distance Traveled
971,343
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,672
767
21
2
0
213,111
3
W
Kuzenbo
7,985
799
34
3
0
216,831
4
L
Achilles
7,055
706
17
2
0
204,721
4
L
Odin
7,098
710
40
4
0
185,578
0
L
Nu Wa
6,635
664
35
4
0
184,429
5
W
Ra
8,798
880
89
9
0
238,151
3
L
Thanatos
7,094
709
44
4
0
214,130
1
L
Pele
7,024
702
36
4
0
182,485
0
W
Artemis
8,190
819
68
7
0
184,293
4
W
Bastet
8,054
805
21
2
0
260,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role