Player Matchup

Anhur
Anhur
 
Anhur
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
LowLevelS
Lancelot
Level 61
God Stats
3W - 5L
1,346 SR
Queue Stats
77W - 71L
1,491 Elo+
Solo
Cthulhu
Cthulhu
NoobNoobx
Cthulhu
Level 83
God Stats
4W - 2L
1,500 SR
Queue Stats
173W - 183L
1,386 Elo+
Solo
Mulan
Mulan
jonjonas
Mulan
Level 92
God Stats
2W - 4L
1,267 SR
Queue Stats
116W - 139L
1,374 Elo+
Solo
Scylla
Scylla
l-aydenn-l
Scylla
Level 45
God Stats
1W - 1L
1,084 SR
Queue Stats
107W - 134L
1,387 Elo+
Solo
Team Averages
Level 78
1,340 SR
1,428 Elo+

VS

Team Averages
Level 66
1,446 SR
1,388 Elo+
Pele
Pele
 
Pele
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
LostInThought08
Heimdallr
Level 69
God Stats
2W - 2L
1,564 SR
Queue Stats
190W - 197L
1,368 Elo+
Party 2
Nu Wa
Nu Wa
Necrofire0
Nu Wa
Level 36
God Stats
25W - 34L
1,373 SR
Queue Stats
70W - 92L
1,315 Elo+
Party 2
Tiamat
Tiamat
Vkim
Tiamat
Level 151
God Stats
4W - 5L
1,291 SR
Queue Stats
53W - 56L
1,431 Elo+
Solo
Cthulhu
Cthulhu
kd35Diggs14
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
8 / 4 / 3
9,572
563
8,110
14,934
5,767
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
LowLevelS
Lancelot
13
4 / 2 / 3
8,249
485
6,341
15,268
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
NoobNoobx
Cthulhu
14
4 / 2 / 10
8,485
499
12,302
16,421
9,743
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mulan
jonjonas
Mulan
16
0 / 1 / 4
9,289
546
5,768
12,938
8,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
l-aydenn-l
Scylla
15
1 / 2 / 5
8,536
502
8,682
10,056
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
1 / 2 / 2
8,115
477
7,461
14,173
5,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
LostInThought08
Heimdallr
12
2 / 5 / 3
7,516
442
11,955
13,276
4,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
14
2 / 2 / 1
8,420
495
9,927
7,273
2,945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Vkim
Tiamat
15
4 / 2 / 0
8,823
519
6,857
7,442
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
kd35Diggs14
Cthulhu
11
0 / 6 / 2
7,119
419
5,839
14,698
9,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
9
11
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
4
3
2.38
L
Pele
 
Pele
1
2
2
1
L
Heimdallr
LostInThought08
Heimdallr
2
5
3
0.7
W
Lancelot
LowLevelS
Lancelot
4
2
3
2.75
L
Nu Wa
2
2
1
1.25
W
Cthulhu
NoobNoobx
Cthulhu
4
2
10
4.5
L
Tiamat
Vkim
Tiamat
4
2
0
2
W
Mulan
jonjonas
Mulan
0
1
4
2
L
Cthulhu
kd35Diggs14
Cthulhu
0
6
2
0.17
W
Scylla
l-aydenn-l
Scylla
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,203
Damage
42,039
69,617
Taken
56,862
33,820
Mitigated
26,937
23,987
Healing
11,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,110
4,513
0
4,545
14,934
5,767
715
3,594
11,171
0
56,481
L
Pele
 
Pele
7,461
1,684
0
2,634
14,173
5,161
754
3,551
10,622
0
75,526
L
Heimdallr
LostInThought08
Heimdallr
11,955
7,716
0
4,012
13,276
4,950
759
5,912
7,364
0
49,409
W
Lancelot
LowLevelS
Lancelot
6,341
1,740
0
5,486
15,268
6,341
102
3,559
11,527
0
39,274
L
Nu Wa
9,927
1,004
64
976
7,273
2,945
72
3,146
4,127
54,348
0
W
Cthulhu
NoobNoobx
Cthulhu
12,302
1,475
1,027
6,675
16,421
9,743
215
5,705
10,496
44,300
0
L
Tiamat
Vkim
Tiamat
6,857
1,311
0
2,720
7,442
4,152
696
1,601
5,841
46,835
0
W
Mulan
jonjonas
Mulan
5,768
1,519
0
5,564
12,938
8,208
493
5,341
7,440
0
69,459
L
Cthulhu
kd35Diggs14
Cthulhu
5,839
845
0
906
14,698
9,729
0
6,774
7,924
23,468
0
W
Scylla
l-aydenn-l
Scylla
8,682
1,220
0
690
10,056
3,761
426
3,381
6,360
72,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,131
Gold Earned
39,993
515
Minions Killed
398
0
Camps Cleared
0
1,689,241
Distance Traveled
1,563,288
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,572
563
102
6
0
352,359
4
L
Pele
8,115
477
119
7
0
372,249
1
L
Heimdallr
7,516
442
74
4
0
300,552
2
W
Lancelot
8,249
485
74
4
0
369,773
1
L
Nu Wa
8,420
495
96
6
0
291,617
0
W
Cthulhu
8,485
499
57
3
0
347,799
2
L
Tiamat
8,823
519
89
5
0
283,089
2
W
Mulan
9,289
546
155
9
0
291,340
5
L
Cthulhu
7,119
419
20
1
0
315,781
1
W
Scylla
8,536
502
127
7
0
327,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role