Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Bensonsan
Tiamat
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Thor
Thor
Pingasaurus Rex
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Thoriem
Zhong Kui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,720 Elo+
Party 2
Team Averages
Level 40
1,500 SR
1,544 Elo+

VS

Team Averages
Level 95
1,614 SR
1,482 Elo+
Geb
Geb
DaddyEnglish420
Geb
Level 137
God Stats
4W - 2L
1,556 SR
Queue Stats
354W - 324L
1,530 Elo+
Party 3
Eset
Eset
I AM PREDITOR
Eset
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
305W - 265L
1,552 Elo+
Party 3
Da Ji
Da Ji
WILLZZ123
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,379 Elo+
Solo
Chaac
Chaac
XcRaZYbONeZx593
Chaac
Level 25
God Stats
2W - 1L
1,731 SR
Queue Stats
12W - 14L
1,446 Elo+
Solo
Hou Yi
Hou Yi
ayochrome
Hou Yi
Level 127
God Stats
3W - 1L
1,783 SR
Queue Stats
132W - 103L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 8 / 3
9,380
853
11,450
21,888
20,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
 
Gilgamesh
13
1 / 9 / 4
8,098
736
10,152
17,969
18,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Bensonsan
Tiamat
11
0 / 8 / 4
6,862
624
4,277
11,376
7,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 10 / 3
8,454
769
5,875
16,068
7,665
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Thoriem
Zhong Kui
14
2 / 10 / 3
8,404
764
11,190
17,706
9,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 32
10,943
995
8,629
19,360
25,403
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
12 / 2 / 27
11,169
1,015
22,788
12,321
7,370
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
WILLZZ123
Da Ji
13
7 / 5 / 14
9,364
851
9,271
12,092
7,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
10 / 3 / 21
9,775
889
8,740
15,832
10,471
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
ayochrome
Hou Yi
19
13 / 1 / 28
11,012
1,001
28,477
13,149
9,101
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
167
10
Kills
45
45
Deaths
12
17
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
8
3
0.81
L
Gilgamesh
 
Gilgamesh
1
9
4
0.33
L
Tiamat
Bensonsan
Tiamat
0
8
4
0.25
W
3
1
32
19
W
12
2
27
12.75
L
2
10
3
0.35
L
Zhong Kui
Thoriem
Zhong Kui
2
10
3
0.35
W
Da Ji
WILLZZ123
Da Ji
7
5
14
2.8
W
10
3
21
6.83
W
Hou Yi
ayochrome
Hou Yi
13
1
28
27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,944
Damage
77,905
85,007
Taken
72,754
63,621
Mitigated
59,862
8,989
Healing
24,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
11,450
1,998
685
5,126
21,888
20,751
0
6,838
15,050
0
23,944
L
Gilgamesh
 
Gilgamesh
10,152
2,485
231
802
17,969
18,247
0
7,254
10,715
0
17,715
L
Tiamat
Bensonsan
Tiamat
4,277
472
62
220
11,376
7,010
0
4,178
7,198
6,410
0
W
8,629
768
1,560
3,546
19,360
25,403
1,205
3,871
15,350
17,416
0
W
22,788
1,311
5,974
2,471
12,321
7,370
1,893
2,121
10,102
42,401
0
L
5,875
1,256
0
290
16,068
7,665
0
5,563
10,505
0
12,646
L
Zhong Kui
Thoriem
Zhong Kui
11,190
1,208
360
1,213
17,706
9,948
0
7,584
10,122
19,222
0
W
Da Ji
WILLZZ123
Da Ji
9,271
1,515
578
495
12,092
7,517
1,300
2,468
9,533
0
17,012
W
8,740
4,419
1,908
5,609
15,832
10,471
2,028
4,620
11,212
0
15,149
W
Hou Yi
ayochrome
Hou Yi
28,477
13,973
1,375
851
13,149
9,101
2,345
2,387
10,594
0
48,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,198
Gold Earned
52,263
72
Minions Killed
110
0
Camps Cleared
0
785,283
Distance Traveled
1,058,722
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,380
853
23
2
0
181,922
0
L
Gilgamesh
8,098
736
8
1
0
146,558
0
L
Tiamat
6,862
624
2
0
0
121,219
1
W
Geb
10,943
995
12
1
0
236,757
0
W
Eset
11,169
1,015
42
4
0
209,605
0
L
Thor
8,454
769
18
2
0
185,332
0
L
Zhong Kui
8,404
764
21
2
0
150,252
1
W
Da Ji
9,364
851
14
1
0
215,728
0
W
Chaac
9,775
889
17
2
0
214,327
2
W
Hou Yi
11,012
1,001
25
2
0
182,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role