Player Matchup

Charybdis
Charybdis
BelKimS
Charybdis
Level 54
God Stats
63W - 87L
1,460 SR
Queue Stats
694W - 1,042L
1,426 Elo+
Solo
Hades
Hades
Solid2777
Hades
Level 67
God Stats
0W - 2L
1,565 SR
Queue Stats
6W - 16L
1,285 Elo+
Party 2
Izanami
Izanami
dombgeon
Izanami
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 5L
1,382 Elo+
Party 2
Team Averages
Level 47
1,509 SR
1,364 Elo+

VS

Team Averages
Level 42
1,549 SR
1,502 Elo+
Artio
Artio
T0tal Let Down
Artio
Level 28
God Stats
16W - 31L
1,429 SR
Queue Stats
128W - 115L
1,506 Elo+
Party 1
Sol
Sol
Tenoxide
Sol
Level 68
God Stats
26W - 21L
1,643 SR
Queue Stats
262W - 252L
1,524 Elo+
Party 1
Lancelot
Lancelot
nikkihollows
Lancelot
Level 29
God Stats
21W - 25L
1,575 SR
Queue Stats
102W - 150L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BelKimS
Charybdis
13
0 / 2 / 3
8,641
576
8,319
14,312
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Solid2777
Hades
14
2 / 9 / 0
9,442
629
13,765
21,604
12,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
dombgeon
Izanami
11
1 / 7 / 1
8,204
547
7,919
14,850
5,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 13
11,546
770
4,286
22,926
27,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 0 / 9
11,593
773
25,169
15,021
7,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
nikkihollows
Lancelot
15
7 / 2 / 11
10,862
724
17,414
14,739
7,135
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
18
18
Deaths
3
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BelKimS
Charybdis
0
2
3
0.75
L
Hades
Solid2777
Hades
2
9
0
0.22
W
4
1
13
10.5
W
7
0
9
11.5
L
Izanami
dombgeon
Izanami
1
7
1
0.21
W
Lancelot
nikkihollows
Lancelot
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,003
Damage
46,869
50,766
Taken
52,686
23,923
Mitigated
41,858
8,530
Healing
27,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BelKimS
Charybdis
8,319
3,062
0
2,501
14,312
5,934
0
7,788
6,524
0
27,591
L
Hades
Solid2777
Hades
13,765
326
50
4,973
21,604
12,873
0
11,296
10,308
40,462
0
W
4,286
127
1,551
10,573
22,926
27,467
219
3,995
18,931
17,944
0
W
25,169
11,116
0
11,088
15,021
7,256
2,045
6,179
8,842
80,930
8,086
L
Izanami
dombgeon
Izanami
7,919
5,965
199
807
14,850
5,116
0
7,688
7,162
0
20,797
W
Lancelot
nikkihollows
Lancelot
17,414
3,568
0
4,245
14,739
7,135
709
4,452
10,287
0
36,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,287
Gold Earned
34,001
140
Minions Killed
177
5
Camps Cleared
9
613,787
Distance Traveled
838,533
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,641
576
48
3
3
211,022
2
L
Hades
9,442
629
63
4
2
203,415
1
W
Artio
11,546
770
31
2
0
280,932
2
W
Sol
11,593
773
120
8
7
249,061
1
L
Izanami
8,204
547
29
2
0
199,350
0
W
Lancelot
10,862
724
26
2
2
308,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role