Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Call Me Orca
Hel
Level 116
God Stats
10W - 8L
1,576 SR
Queue Stats
117W - 141L
1,455 Elo+
Party 2
Hercules
Hercules
HankyTanky2001
Hercules
Level 118
God Stats
7W - 4L
1,630 SR
Queue Stats
70W - 60L
1,472 Elo+
Party 2
Sol
Sol
SadSongSeasonin
Sol
Level 59
God Stats
3W - 3L
1,551 SR
Queue Stats
48W - 36L
1,637 Elo+
Party 2
Cabrakan
Cabrakan
TSBMILKYWAY
Cabrakan
Level 109
God Stats
1W - 4L
1,294 SR
Queue Stats
39W - 38L
1,441 Elo+
Party 2
Team Averages
Level 105
1,510 SR
1,501 Elo+

VS

Team Averages
Level 104
1,667 SR
1,505 Elo+
Fenrir
Fenrir
AreYouMyPops
Fenrir
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
97W - 91L
1,499 Elo+
Solo
Pele
Pele
Doughbonhonkero
Pele
Level 126
God Stats
13W - 7L
1,837 SR
Queue Stats
169W - 151L
1,536 Elo+
Solo
Charybdis
Charybdis
Jack-D-Atlas
Charybdis
Level 122
God Stats
54W - 58L
1,574 SR
Queue Stats
392W - 403L
1,523 Elo+
Party 1
King Arthur
King Arthur
fact_check
King Arthur
Level 68
God Stats
10W - 3L
1,799 SR
Queue Stats
34W - 34L
1,496 Elo+
Party 1
Sol
Sol
monkeymmn
Sol
Level 57
God Stats
3W - 7L
1,623 SR
Queue Stats
40W - 37L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 1 / 4
4,922
547
1,568
6,938
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
7 / 1 / 1
6,007
667
4,151
3,862
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
8
1 / 0 / 5
5,423
603
2,044
7,171
4,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

9
2 / 0 / 1
5,623
625
3,355
3,877
1,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cabrakan
TSBMILKYWAY
Cabrakan
10
2 / 2 / 2
5,597
622
5,569
6,373
4,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
2
0 / 1 / 0
3,318
369
259
1,220
423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 2 / 2
4,986
554
3,569
5,271
1,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Jack-D-Atlas
Charybdis
8
0 / 1 / 0
4,447
494
3,016
5,547
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
fact_check
King Arthur
7
1 / 3 / 1
4,583
509
2,649
8,059
3,626
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 5 / 0
4,686
521
2,157
6,581
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
12
Kills
4
4
Deaths
12
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
1
4
2
L
Fenrir
0
1
0
0
W
7
1
1
7.5
L
2
2
2
1.5
W
Hercules
1
0
5
3.5
L
Charybdis
Jack-D-Atlas
Charybdis
0
1
0
0
W
2
0
1
2.5
W
Cabrakan
TSBMILKYWAY
Cabrakan
2
2
2
1.5
L
King Arthur
fact_check
King Arthur
1
3
1
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,687
Damage
11,650
28,221
Taken
26,678
13,578
Mitigated
9,771
15,298
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,568
48
0
3,253
6,938
2,304
104
272
6,666
0
29,431
L
Fenrir
259
128
0
118
1,220
423
0
535
685
0
1,337
W
4,151
26
1,724
2,140
3,862
1,362
357
1,524
2,338
27,557
0
L
3,569
1,118
0
522
5,271
1,778
0
2,258
2,850
0
24,895
W
Hercules
2,044
606
137
3,395
7,171
4,715
126
0
7,171
0
13,689
L
Charybdis
Jack-D-Atlas
Charybdis
3,016
2,151
0
2,024
5,547
1,834
0
2,703
2,844
0
23,247
W
3,355
2,291
0
2,209
3,877
1,036
2,001
182
3,695
36,276
0
W
Cabrakan
TSBMILKYWAY
Cabrakan
5,569
1,185
0
2,440
6,373
4,161
0
179
6,194
31,015
0
L
King Arthur
fact_check
King Arthur
2,649
157
0
1,948
8,059
3,626
0
4,120
3,568
0
22,300
L
2,157
503
0
873
6,581
2,110
0
2,684
3,656
22,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,572
Gold Earned
22,020
285
Minions Killed
180
0
Camps Cleared
0
864,545
Distance Traveled
664,092
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,922
547
57
6
0
196,747
0
L
Fenrir
3,318
369
3
0
0
21,749
0
W
Hel
6,007
667
62
7
0
180,662
2
L
Pele
4,986
554
50
6
0
185,112
1
W
Hercules
5,423
603
21
2
0
175,769
0
L
Charybdis
4,447
494
43
5
0
154,551
0
W
Sol
5,623
625
78
9
0
148,624
0
W
Cabrakan
5,597
622
67
7
0
162,743
1
L
King Arthur
4,583
509
33
4
0
155,736
1
L
Sol
4,686
521
51
6
0
146,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role