Player Matchup

Rama
Rama
 
Rama
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Benny_Beers
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,430 Elo+
Party 2
Hun Batz
Hun Batz
Lark_Lion
Hun Batz
Level 129
God Stats
2W - 0L
1,998 SR
Queue Stats
104W - 85L
1,492 Elo+
Party 2
Eset
Eset
TheRetroAffect
Eset
Level 111
God Stats
6W - 6L
1,440 SR
Queue Stats
116W - 111L
1,567 Elo+
Solo
Sun Wukong
Sun Wukong
Typhor2434
Sun Wukong
Level 111
God Stats
7W - 4L
1,594 SR
Queue Stats
137W - 134L
1,513 Elo+
Solo
Team Averages
Level 85
1,606 SR
1,500 Elo+

VS

Team Averages
Level 80
1,561 SR
1,431 Elo+
Bellona
Bellona
DamDangus
Bellona
Level 47
God Stats
1W - 1L
1,793 SR
Queue Stats
62W - 77L
1,420 Elo+
Party 1
Eset
Eset
LettuceTomato20
Eset
Level 67
God Stats
6W - 14L
1,291 SR
Queue Stats
215W - 287L
1,462 Elo+
Solo
Bakasura
Bakasura
VaneDylan
Bakasura
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,515 Elo+
Solo
Olorun
Olorun
blackjackbob125
Olorun
Level 147
God Stats
1W - 1L
1,723 SR
Queue Stats
84W - 125L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
vhmamut
Danzaburou
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 18L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 0 / 1
7,777
707
3,114
6,991
3,223
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Benny_Beers
Cerberus
14
1 / 0 / 8
8,152
741
4,445
7,385
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Lark_Lion
Hun Batz
16
6 / 1 / 7
8,936
812
10,930
9,268
4,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 1 / 8
9,303
846
10,494
8,069
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Typhor2434
Sun Wukong
14
2 / 2 / 5
7,666
697
7,152
12,663
10,272
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DamDangus
Bellona
14
1 / 4 / 2
7,424
675
5,378
13,016
12,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
0 / 4 / 4
7,492
681
7,926
10,120
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
VaneDylan
Bakasura
15
2 / 3 / 1
8,501
773
7,240
8,121
4,932
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 0 / 0
7,740
704
7,175
6,773
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
vhmamut
Danzaburou
11
0 / 6 / 0
6,441
586
639
8,734
3,629

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
4
4
Deaths
17
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
1
4.5
W
Cerberus
Benny_Beers
Cerberus
1
0
8
5
L
Bellona
DamDangus
Bellona
1
4
2
0.5
W
Hun Batz
Lark_Lion
Hun Batz
6
1
7
9.5
L
0
4
4
0.5
W
3
1
8
7
W
Sun Wukong
Typhor2434
Sun Wukong
2
2
5
2.25
L
Bakasura
VaneDylan
Bakasura
2
3
1
0.83
L
1
0
0
1
L
Danzaburou
vhmamut
Danzaburou
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,135
Damage
28,358
44,376
Taken
46,764
27,587
Mitigated
28,647
9,122
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,114
2,582
0
2,278
6,991
3,223
326
4,506
2,485
0
17,655
W
Cerberus
Benny_Beers
Cerberus
4,445
281
0
3,077
7,385
6,011
0
3,265
4,070
11,695
0
L
Bellona
DamDangus
Bellona
5,378
1,308
0
987
13,016
12,129
324
5,385
7,631
0
16,099
W
Hun Batz
Lark_Lion
Hun Batz
10,930
2,955
0
1,152
9,268
4,442
0
2,657
6,341
0
41,628
L
7,926
488
161
1,282
10,120
4,630
480
4,129
5,991
26,282
0
W
10,494
1,246
0
2,256
8,069
3,639
853
1,467
6,475
52,678
0
W
Sun Wukong
Typhor2434
Sun Wukong
7,152
593
0
359
12,663
10,272
151
3,206
8,967
0
24,551
L
Bakasura
VaneDylan
Bakasura
7,240
4,284
0
1,985
8,121
4,932
0
2,047
6,074
0
22,908
L
7,175
2,915
312
1,556
6,773
3,327
1,065
1,752
5,021
28,921
0
L
Danzaburou
vhmamut
Danzaburou
639
79
0
48
8,734
3,629
84
1,626
7,108
0
3,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,834
Gold Earned
37,598
260
Minions Killed
183
0
Camps Cleared
0
1,102,216
Distance Traveled
1,022,558
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,777
707
31
3
0
186,504
3
W
Cerberus
8,152
741
34
3
0
231,519
2
L
Bellona
7,424
675
20
2
0
214,431
0
W
Hun Batz
8,936
812
65
6
0
242,743
3
L
Eset
7,492
681
46
4
0
201,019
0
W
Eset
9,303
846
94
9
0
210,227
0
W
Sun Wukong
7,666
697
36
3
0
231,223
0
L
Bakasura
8,501
773
61
6
0
239,749
0
L
Olorun
7,740
704
53
5
0
205,677
1
L
Danzaburou
6,441
586
3
0
0
161,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role