Player Matchup

Cthulhu
Cthulhu
AgentBär
Cthulhu
Level 48
God Stats
1W - 0L
1,361 SR
Queue Stats
17W - 24L
1,271 Elo+
Party 1
Sun Wukong
Sun Wukong
EezerGoode
Sun Wukong
Level 124
God Stats
35W - 33L
1,574 SR
Queue Stats
153W - 135L
1,479 Elo+
Solo
Freya
Freya
Sigaunet
Freya
Level 39
God Stats
1W - 1L
1,079 SR
Queue Stats
19W - 27L
1,253 Elo+
Party 1
Team Averages
Level 70
1,338 SR
1,335 Elo+

VS

Team Averages
Level 44
1,523 SR
1,443 Elo+
Hades
Hades
Cypsi
Hades
Level 68
God Stats
2W - 1L
1,748 SR
Queue Stats
40W - 39L
1,467 Elo+
Party 2
Lancelot
Lancelot
Maymunkinq
Lancelot
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,464 Elo+
Party 2
Shiva
Shiva
xxprokoyucu
Shiva
Level 18
God Stats
1W - 3L
1,319 SR
Queue Stats
13W - 12L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AgentBär
Cthulhu
15
1 / 1 / 8
11,568
680
8,551
15,107
16,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
EezerGoode
Sun Wukong
18
5 / 1 / 4
11,922
701
23,159
19,864
14,901
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Sigaunet
Freya
16
3 / 3 / 5
11,129
655
19,309
14,674
7,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Cypsi
Hades
13
1 / 4 / 4
9,848
579
18,688
20,989
13,579
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Maymunkinq
Lancelot
15
3 / 5 / 2
10,341
608
12,617
19,203
10,143
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 0 / 4
11,424
672
11,701
19,750
24,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
9
Kills
5
5
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AgentBär
Cthulhu
1
1
8
5
L
Hades
Cypsi
Hades
1
4
4
0.75
W
Sun Wukong
EezerGoode
Sun Wukong
5
1
4
7
L
Lancelot
Maymunkinq
Lancelot
3
5
2
0.8
W
Freya
Sigaunet
Freya
3
3
5
1.83
L
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,019
Damage
43,006
49,645
Taken
59,942
38,960
Mitigated
48,289
16,961
Healing
15,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AgentBär
Cthulhu
8,551
1,015
1,694
3,770
15,107
16,989
225
5,260
9,229
21,421
0
L
Hades
Cypsi
Hades
18,688
1,856
1,434
5,546
20,989
13,579
0
9,210
11,567
40,789
0
W
Sun Wukong
EezerGoode
Sun Wukong
23,159
4,219
0
6,602
19,864
14,901
295
8,968
10,503
0
72,210
L
Lancelot
Maymunkinq
Lancelot
12,617
2,132
0
3,654
19,203
10,143
0
6,703
12,208
0
39,170
W
Freya
Sigaunet
Freya
19,309
6,146
0
4,895
14,674
7,070
693
5,779
8,895
49,189
0
L
11,701
973
1,260
3,309
19,750
24,567
0
11,507
7,749
414
36,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,619
Gold Earned
31,613
194
Minions Killed
164
9
Camps Cleared
7
926,484
Distance Traveled
952,022
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,568
680
25
1
0
310,731
3
L
Hades
9,848
579
55
3
4
267,986
4
W
Sun Wukong
11,922
701
102
6
3
340,760
4
L
Lancelot
10,341
608
49
3
1
359,827
0
W
Freya
11,129
655
67
4
6
274,993
2
L
Shiva
11,424
672
60
4
2
324,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role