Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Ookatsumi
Charybdis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
322W - 159L
1,746 Elo+
Party 2
He Bo
He Bo
ZelectX
He Bo
Level 68
God Stats
5W - 0L
1,871 SR
Queue Stats
229W - 71L
1,797 Elo+
Party 2
Team Averages
Level 122
1,624 SR
1,681 Elo+

VS

Team Averages
Level 34
1,452 SR
1,300 Elo+
Chang'e
Chang'e
craisijore
Chang'e
Level 68
God Stats
1W - 3L
1,355 SR
Queue Stats
30W - 33L
1,448 Elo+
Party 1
Cerberus
Cerberus
fmanugc
Cerberus
Level 16
God Stats
12W - 15L
1,501 SR
Queue Stats
17W - 21L
1,375 Elo+
Party 1
Hades
Hades
peterpan1555
Hades
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 7L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
5 / 0 / 7
8,936
812
9,789
11,740
11,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
Ookatsumi
Charybdis
13
4 / 2 / 7
8,702
791
13,373
8,074
3,767
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
ZelectX
He Bo
13
3 / 3 / 8
8,455
769
13,442
9,213
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
craisijore
Chang'e
13
4 / 4 / 1
8,300
755
7,710
14,481
6,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
fmanugc
Cerberus
12
1 / 1 / 3
8,091
736
4,136
13,182
12,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 7 / 4
6,998
636
5,443
13,597
8,058
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
12
Kills
5
5
Deaths
12
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
5
0
7
8.5
W
Charybdis
Ookatsumi
Charybdis
4
2
7
3.75
W
He Bo
ZelectX
He Bo
3
3
8
2.33
L
Chang'e
craisijore
Chang'e
4
4
1
1.13
L
Cerberus
fmanugc
Cerberus
1
1
3
2.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,604
Damage
17,289
29,027
Taken
41,260
19,051
Mitigated
26,257
6,734
Healing
8,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,789
2,633
0
3,435
11,740
11,532
210
5,224
6,233
27,436
0
W
Charybdis
Ookatsumi
Charybdis
13,373
8,561
0
1,940
8,074
3,767
2,064
5,440
2,500
0
35,830
W
He Bo
ZelectX
He Bo
13,442
1,309
0
1,359
9,213
3,752
318
6,161
2,850
38,358
0
L
Chang'e
craisijore
Chang'e
7,710
545
1,189
3,610
14,481
6,078
0
7,740
6,741
33,042
0
L
Cerberus
fmanugc
Cerberus
4,136
294
278
1,665
13,182
12,121
0
7,384
5,798
11,558
0
L
5,443
845
122
1,658
13,597
8,058
0
8,476
5,121
19,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,093
Gold Earned
23,389
140
Minions Killed
126
5
Camps Cleared
5
611,231
Distance Traveled
612,435
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,936
812
38
3
2
222,375
2
W
Charybdis
8,702
791
50
5
2
182,075
1
W
He Bo
8,455
769
52
5
1
206,781
5
L
Chang'e
8,300
755
66
6
4
210,502
3
L
Cerberus
8,091
736
22
2
1
211,871
0
L
Hades
6,998
636
38
3
0
190,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role