Player Matchup

Ne Zha
Ne Zha
Eluvic
Ne Zha
Level 107
God Stats
1W - 0L
1,392 SR
Queue Stats
65W - 52L
1,677 Elo+
Solo
Tyr
Tyr
Rojuul
Tyr
Level 160
God Stats
18W - 9L
1,609 SR
Queue Stats
531W - 325L
1,657 Elo+
Party 3
Nemesis
Nemesis
Scally
Nemesis
Level 155
God Stats
11W - 3L
1,901 SR
Queue Stats
426W - 259L
1,648 Elo+
Party 3
Chiron
Chiron
Sitronu
Chiron
Level 160
God Stats
20W - 18L
1,543 SR
Queue Stats
477W - 287L
1,674 Elo+
Party 3
Chronos
Chronos
SuccodactyI
Chronos
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
409W - 332L
1,697 Elo+
Party 3
Team Averages
Level 148
1,589 SR
1,671 Elo+

VS

Team Averages
Level 158
1,599 SR
1,659 Elo+
Xing Tian
Xing Tian
Dusk1
Xing Tian
Level 156
God Stats
6W - 2L
1,780 SR
Queue Stats
156W - 163L
1,652 Elo+
Party 2
Hera
Hera
OchreBeard
Hera
Level 160
God Stats
2W - 3L
1,668 SR
Queue Stats
80W - 66L
1,695 Elo+
Party 2
Tyr
Tyr
Sharpyman
Tyr
Level 160
God Stats
5W - 4L
1,426 SR
Queue Stats
311W - 219L
1,644 Elo+
Party 1
Chernobog
Chernobog
Tarnnuks
Chernobog
Level 153
God Stats
1W - 4L
1,621 SR
Queue Stats
98W - 85L
1,615 Elo+
Solo
Vamana
Vamana
Torrent99
Vamana
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 256L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Eluvic
Ne Zha
20
6 / 4 / 10
18,564
563
33,848
37,495
37,310
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyr
Rojuul
Tyr
20
3 / 3 / 10
16,475
499
18,647
46,125
71,481
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
Scally
Nemesis
20
7 / 6 / 7
17,676
536
21,219
31,184
20,349
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chiron
Sitronu
Chiron
20
9 / 6 / 10
17,815
540
32,887
30,258
15,100
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chronos
SuccodactyI
Chronos
20
4 / 6 / 11
16,802
509
19,444
41,655
23,614
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Dusk1
Xing Tian
19
3 / 4 / 11
14,775
448
14,711
32,563
50,087
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
6 / 4 / 3
15,845
480
30,139
20,536
9,771
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
5 / 8 / 8
15,636
474
31,757
43,678
52,846
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chernobog
Tarnnuks
Chernobog
20
2 / 7 / 8
14,819
449
16,912
26,226
14,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
Torrent99
Vamana
20
9 / 6 / 7
17,453
529
35,405
42,980
43,117
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
62
29
Kills
25
25
Deaths
29
48
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Dusk1
Xing Tian
3
4
11
2.13
W
Ne Zha
Eluvic
Ne Zha
6
4
10
2.75
L
6
4
3
1.88
W
Tyr
Rojuul
Tyr
3
3
10
2.67
W
Nemesis
Scally
Nemesis
7
6
7
1.75
L
5
8
8
1.13
W
Chiron
Sitronu
Chiron
9
6
10
2.33
W
Chronos
SuccodactyI
Chronos
4
6
11
1.58
L
Chernobog
Tarnnuks
Chernobog
2
7
8
0.86
L
Vamana
Torrent99
Vamana
9
6
7
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,045
Damage
128,924
186,717
Taken
165,983
167,854
Mitigated
170,459
58,995
Healing
27,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Dusk1
Xing Tian
14,711
1,049
0
2,504
32,563
50,087
0
4,640
27,923
40,233
0
W
Ne Zha
Eluvic
Ne Zha
33,848
7,463
0
16,852
37,495
37,310
318
5,348
29,297
0
164,726
L
30,139
8,273
0
2,221
20,536
9,771
607
4,169
16,367
150,433
0
W
Tyr
Rojuul
Tyr
18,647
1,740
0
13,027
46,125
71,481
138
15,120
26,415
0
71,897
W
Nemesis
Scally
Nemesis
21,219
9,072
0
10,381
31,184
20,349
2,037
6,351
24,672
0
178,499
L
31,757
2,316
0
10,840
43,678
52,846
14
3,350
40,328
0
116,552
W
Chiron
Sitronu
Chiron
32,887
10,989
2,229
7,850
30,258
15,100
2,633
6,413
23,344
0
187,563
W
Chronos
SuccodactyI
Chronos
19,444
8,580
0
8,656
41,655
23,614
3,214
13,379
27,657
173,961
0
L
Chernobog
Tarnnuks
Chernobog
16,912
10,478
0
3,174
26,226
14,638
1,257
2,418
23,808
0
131,069
L
Vamana
Torrent99
Vamana
35,405
19,194
0
8,657
42,980
43,117
300
5,871
37,109
0
202,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

87,332
Gold Earned
78,528
888
Minions Killed
873
0
Camps Cleared
0
3,335,575
Distance Traveled
3,190,856
38
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
14,775
448
34
1
0
663,523
20
W
Ne Zha
18,564
563
201
6
0
671,780
5
L
Hera
15,845
480
237
7
0
603,279
10
W
Tyr
16,475
499
71
2
0
707,313
10
W
Nemesis
17,676
536
171
5
0
710,705
9
L
Tyr
15,636
474
182
6
0
605,613
4
W
Chiron
17,815
540
224
7
0
595,194
8
W
Chronos
16,802
509
221
7
0
650,583
6
L
Chernobog
14,819
449
188
6
0
576,959
6
L
Vamana
17,453
529
232
7
0
741,482
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role