Player Matchup

Achilles
Achilles
 
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JulesYSL
Cthulhu
Level 18
God Stats
11W - 2L
1,500 SR
Queue Stats
18W - 5L
1,703 Elo+
Party 1
Medusa
Medusa
mic96
Medusa
Level 108
God Stats
1W - 0L
1,856 SR
Queue Stats
20W - 6L
1,683 Elo+
Party 1
Team Averages
Level 76
1,619 SR
1,629 Elo+

VS

Team Averages
Level 103
1,511 SR
1,469 Elo+
Thoth
Thoth
ShakaZuluThe1st
Thoth
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 39L
1,504 Elo+
Solo
Amaterasu
Amaterasu
T3XASOUTLAW
Amaterasu
Level 159
God Stats
1W - 1L
1,634 SR
Queue Stats
200W - 204L
1,566 Elo+
Solo
Ne Zha
Ne Zha
babayaga18709
Ne Zha
Level 42
God Stats
6W - 14L
1,400 SR
Queue Stats
12W - 31L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
6 / 4 / 8
12,165
869
16,234
19,254
25,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
JulesYSL
Cthulhu
15
1 / 4 / 10
9,598
686
7,784
14,308
16,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
mic96
Medusa
15
7 / 4 / 6
11,064
790
15,003
15,404
5,328
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 6
10,363
740
13,749
10,566
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
T3XASOUTLAW
Amaterasu
13
5 / 5 / 3
9,591
685
14,576
19,880
16,841
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 7 / 8
8,989
642
12,344
15,253
6,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
14
Kills
12
12
Deaths
14
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
4
8
2.5
W
Cthulhu
JulesYSL
Cthulhu
1
4
10
1.5
L
6
2
6
4.5
L
Amaterasu
T3XASOUTLAW
Amaterasu
5
5
3
1.3
L
1
7
8
0.71
W
Medusa
mic96
Medusa
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,021
Damage
40,669
48,966
Taken
45,699
46,981
Mitigated
28,248
9,605
Healing
8,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
16,234
2,913
667
4,934
19,254
25,145
138
5,391
13,616
0
29,139
W
Cthulhu
JulesYSL
Cthulhu
7,784
786
179
1,380
14,308
16,508
203
4,741
9,567
21,745
0
L
13,749
743
102
1,104
10,566
4,459
144
421
10,110
40,332
0
L
Amaterasu
T3XASOUTLAW
Amaterasu
14,576
5,630
0
4,476
19,880
16,841
130
5,366
13,873
0
26,569
L
12,344
1,642
143
2,354
15,253
6,948
0
1,825
13,323
0
38,892
W
Medusa
mic96
Medusa
15,003
7,434
0
2,445
15,404
5,328
1,989
3,836
11,568
0
51,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,827
Gold Earned
28,943
121
Minions Killed
161
2
Camps Cleared
9
776,794
Distance Traveled
769,654
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,165
869
18
1
0
267,371
3
W
Cthulhu
9,598
686
20
1
1
255,753
5
L
Thoth
10,363
740
83
6
1
259,731
0
L
Amaterasu
9,591
685
32
2
2
260,437
2
L
Ne Zha
8,989
642
46
3
6
249,486
0
W
Medusa
11,064
790
83
6
1
253,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role