Player Matchup

Mulan
Mulan
Busterhymien
Mulan
Level 46
God Stats
6W - 3L
1,701 SR
Queue Stats
179W - 182L
1,432 Elo+
Solo
The Morrigan
The Morrigan
Jamaarii
The Morrigan
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 68L
1,435 Elo+
Party 2
Chernobog
Chernobog
Johanndersson
Chernobog
Level 62
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 157L
1,451 Elo+
Party 2
Bacchus
Bacchus
TankSznn
Bacchus
Level 28
God Stats
2W - 2L
1,699 SR
Queue Stats
49W - 54L
1,462 Elo+
Party 2
Kali
Kali
xxDeposit
Kali
Level 34
God Stats
1W - 1L
1,272 SR
Queue Stats
23W - 36L
1,364 Elo+
Party 2
Team Averages
Level 42
1,534 SR
1,429 Elo+

VS

Team Averages
Level 63
1,500 SR
1,377 Elo+
Rama
Rama
 
Rama
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
LetGetShwifty89
Thanatos
Level 23
God Stats
7W - 11L
1,342 SR
Queue Stats
58W - 99L
1,267 Elo+
Party 3
Baron Samedi
Baron Samedi
No_Vaseline04
Baron Samedi
Level 43
God Stats
4W - 4L
1,453 SR
Queue Stats
157W - 177L
1,379 Elo+
Party 1
Cerberus
Cerberus
chukom
Cerberus
Level 48
God Stats
6W - 7L
1,470 SR
Queue Stats
93W - 112L
1,361 Elo+
Solo
Ymir
Ymir
grizoulefou1
Ymir
Level 65
God Stats
2W - 3L
1,737 SR
Queue Stats
215W - 248L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
9,047
532
4,407
9,832
5,975
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Jamaarii
The Morrigan
16
6 / 0 / 5
9,923
584
8,767
7,167
3,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
Johanndersson
Chernobog
16
5 / 1 / 6
9,431
555
15,203
14,286
5,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bacchus
TankSznn
Bacchus
10
0 / 1 / 9
7,475
440
3,454
10,505
9,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kali
15
4 / 2 / 6
9,439
555
6,019
15,543
6,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 2 / 0
6,154
362
1,566
3,776
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
12
2 / 4 / 0
7,737
455
4,839
13,534
6,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
No_Vaseline04
Baron Samedi
13
2 / 3 / 1
8,301
488
4,563
7,364
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
chukom
Cerberus
14
0 / 3 / 2
8,541
502
8,678
14,506
14,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
1 / 4 / 2
8,203
483
6,260
15,722
11,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
5
5
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
W
1
1
0
1
W
The Morrigan
Jamaarii
The Morrigan
6
0
5
8.5
W
Chernobog
Johanndersson
Chernobog
5
1
6
8
L
Thanatos
2
4
0
0.5
L
Baron Samedi
No_Vaseline04
Baron Samedi
2
3
1
0.83
W
Bacchus
TankSznn
Bacchus
0
1
9
4.5
L
Cerberus
chukom
Cerberus
0
3
2
0.33
L
1
4
2
0.5
W
Kali
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,850
Damage
25,906
57,333
Taken
54,902
31,318
Mitigated
37,455
16,128
Healing
20,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,566
1,499
0
527
3,776
1,116
235
0
3,776
0
11,973
W
4,407
592
0
4,264
9,832
5,975
408
4,665
5,167
0
67,246
W
The Morrigan
Jamaarii
The Morrigan
8,767
1,926
0
500
7,167
3,044
1,058
1,406
5,761
80,087
3,731
W
Chernobog
Johanndersson
Chernobog
15,203
10,439
0
5,304
14,286
5,987
522
5,070
9,216
0
81,096
L
Thanatos
4,839
485
0
9,563
13,534
6,470
288
3,293
10,241
0
46,785
L
Baron Samedi
No_Vaseline04
Baron Samedi
4,563
283
396
1,281
7,364
3,547
833
3,028
4,336
45,682
0
W
Bacchus
TankSznn
Bacchus
3,454
483
0
1,935
10,505
9,661
279
4,720
5,785
17,522
0
L
Cerberus
chukom
Cerberus
8,678
506
0
5,600
14,506
14,358
412
1,967
12,539
63,831
0
L
6,260
875
0
3,288
15,722
11,964
374
2,752
12,970
34,041
0
W
Kali
6,019
3,065
0
4,125
15,543
6,651
1,455
3,640
11,903
0
66,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,315
Gold Earned
38,936
503
Minions Killed
359
0
Camps Cleared
0
1,599,793
Distance Traveled
1,268,459
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,154
362
26
2
0
156,457
1
W
Mulan
9,047
532
140
8
0
328,493
1
W
The Morrigan
9,923
584
136
8
0
334,158
5
W
Chernobog
9,431
555
110
6
0
314,480
2
L
Thanatos
7,737
455
73
4
0
280,380
0
L
Baron Samedi
8,301
488
88
5
0
298,875
2
W
Bacchus
7,475
440
24
1
0
279,147
0
L
Cerberus
8,541
502
126
7
0
274,357
3
L
Ymir
8,203
483
46
3
0
258,390
1
W
Kali
9,439
555
93
5
0
343,515
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role