Player Matchup

Danzaburou
Danzaburou
Ishmalefh
Danzaburou
Level 24
God Stats
1W - 1L
1,286 SR
Queue Stats
3W - 6L
1,169 Elo+
Party 1
Terra
Terra
JEIIES
Terra
Level 107
God Stats
3W - 2L
1,550 SR
Queue Stats
282W - 345L
1,562 Elo+
Solo
Vulcan
Vulcan
TheGreenShepard
Vulcan
Level 114
God Stats
2W - 4L
1,604 SR
Queue Stats
53W - 47L
1,598 Elo+
Party 1
Team Averages
Level 82
1,480 SR
1,443 Elo+

VS

Team Averages
Level 85
1,604 SR
1,545 Elo+
Lancelot
Lancelot
DaddyDonaldo
Lancelot
Level 29
God Stats
2W - 2L
1,562 SR
Queue Stats
13W - 10L
1,608 Elo+
Party 2
Ra
Ra
PartTimeOrphan
Ra
Level 126
God Stats
1W - 1L
1,696 SR
Queue Stats
26W - 23L
1,486 Elo+
Party 2
Anhur
Anhur
Richardrizzle
Anhur
Level 100
God Stats
0W - 2L
1,554 SR
Queue Stats
23W - 21L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ishmalefh
Danzaburou
15
10 / 4 / 7
11,969
921
14,387
12,542
5,144
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
JEIIES
Terra
14
2 / 2 / 10
9,528
733
8,427
17,331
18,109
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 0 / 9
10,700
823
12,373
10,566
6,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DaddyDonaldo
Lancelot
12
2 / 7 / 2
8,610
662
9,249
15,953
6,992
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 5 / 2
9,144
703
12,015
10,424
4,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 5 / 3
9,228
710
11,308
15,894
6,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
6
6
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
DaddyDonaldo
Lancelot
2
7
2
0.43
W
Danzaburou
Ishmalefh
Danzaburou
10
4
7
3.38
W
Terra
JEIIES
Terra
2
2
10
3.5
L
3
5
2
0.8
L
1
5
3
0.5
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,187
Damage
32,572
40,439
Taken
42,271
29,569
Mitigated
18,900
10,840
Healing
8,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
DaddyDonaldo
Lancelot
9,249
1,825
0
972
15,953
6,992
0
7,217
8,736
0
19,471
W
Danzaburou
Ishmalefh
Danzaburou
14,387
6,253
0
3,109
12,542
5,144
2,645
4,612
7,930
0
40,191
W
Terra
JEIIES
Terra
8,427
1,969
1,498
2,662
17,331
18,109
229
4,379
12,952
16,095
0
L
12,015
599
1,171
2,377
10,424
4,996
0
5,627
4,797
44,834
0
L
11,308
5,151
0
3,690
15,894
6,912
52
8,468
7,426
0
38,514
W
12,373
4,661
0
3,571
10,566
6,316
354
3,567
6,999
56,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,197
Gold Earned
26,982
158
Minions Killed
151
8
Camps Cleared
4
783,994
Distance Traveled
735,438
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,610
662
18
1
1
256,968
0
W
Danzaburou
11,969
921
50
4
1
244,309
1
W
Terra
9,528
733
21
2
1
269,066
1
L
Ra
9,144
703
73
6
3
241,915
3
L
Anhur
9,228
710
60
5
0
236,555
5
W
Vulcan
10,700
823
87
7
6
270,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role